Dev blog 57 - The CodexHello there!
With our change to the UI, we took the opportunity to also consolidate some information into one screen. Last week we talked about achievements, and in blog post 43 we talked about unlocking heroes. We mentioned that well need a way to show the progress for unlocks, and the Codex is our solution to this.
When we initially created the hint popup dialog, we knew we wanted a way to also see all previous hints. Our first idea was to put this information into the book as an extra chapter on the right side. As time went on, our understanding of what we want with it changed, and so now weve put all meta information into the Codex, while all in-world information is viewed through the book. The book shows the information about your warband and has controls for ranking them up, as well as the interaction with encounters.
The codex has 4 tabs. The first one shows hints for the overworld map or the fights, depending on whether youre on the map or in a fight. We intend to update this so all hints always show up there regardless of your current location.

The other tabs track information about unlockables. The first and most obvious ones are the achievements. We dont yet have them in the game, but its on our plate for next month. We just need to make a set of icons for them and link them all up with a set of hardcoded requirements. Excuse the temporary text here :)

The heroes tab lists the unlocking progress of all your heroes. Our first implementation of this was a dead button that just showed a tooltip with all this information in it, which was not particularly good :D Knowing wed have to add an achievement tab anyway, and they both use the same underlying system for unlocking rewards, it was a simple thing to just use the same layout for the heroes. Note here that while Morgan is unlocked (by default), his Prowess is still locked. It has a temporary description here, but the idea is you have to start and finish the game with a hero in order to unlock his Prowess.

Finally, a tab that we never even talked about having, but once I had the idea, everyone was on board with it. The relic tab tracks all relics youve found on your journey and owned at least briefly. Here you can see the characteristics of all relics, which might help you find interesting combinations of relics on specific character builds, and maybe something to chase for the collectors out there.

Do let us know what you think about the whole concept on our Discord server. Were very open to feedback and scrutiny.
MarkoP
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
[ 2021-02-24 11:56:20 CET ] [ Original post ] 
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.

Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).

Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.


Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.

Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.


As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.

Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.

From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.

Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.https://store.steampowered.com/app/600610/The_Hand_of_Merlin/