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The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
Dev blog 63 - Bugfinding and playtesting

Heyooo! About two weeks ago we started doing QA with an affiliate team from Versus Evil. Theyve been great and found a bit over 200 issues so far. Only a few of them are by design so far, in which case were still treating them as an issue for not being explained well. Honestly, having 200 issues reported in two weeks doesnt seem that bad to me. Weve already fixed more than half of the reported issues and will continue doing so all the up until we release in Early Access in about a months time. We also started marking encounters as finalized. This means theyre ready for localization and will be bundled up in phases and sent to the localization people. Theres currently a total of 350 encounters spread across 4 zones, tho the last zone has a bit under 20 because its special. Translating that number of encounters will take some time. :) Weve been also working on our gameplay telemetry events. These will come in handy when balancing the game. Mat and Mia have a not-so-easy task to get the game to a semblance of balance. Due to the rogue-lite nature of the game, its a tough nut to crack, especially when taking into account there are two difficulties in the game. The initial release will feature Easy mode and Normal mode, and at a later point, should the player base want it, well add a Super-Mega-Difficult mode.
Totally a thing we could do. Hope you like my third difficulty mockup! One thing to keep in mind when we release in EA: the game probably wont be perfectly balanced. This is very much where you come in. I think the game cannot be balanced well with a sample of only about 5-10 players. We need a large dataset to be able to fine-tune the game. Reporting issues in our Discord or on the Steam forums will go a long way to helping us iron out the game. Of course, any crashes you might experience will be shot dead as soon as possible, since those are my mortal enemies, and I vanquish my enemies with ruthless determination. Art-wise, stuff is starting to get polished. Improving levels, filling in missing animations, sounds, visual effects for abilities, the works. Weve also added inter-zone cutscenes, which is just an image that gives a bit of context for what happens to the hero party between the zones. A lot of the work done by us programmers has been enabling other people to create content without putting too many limitations and structure on how the game works. Mostly it comes down to allowing the content to drive the game. As such, our plan is to ship the editor with the game at some point down the line, which means anyone will be able to add new stuff in. I know Mat is hoping somebody adds a Kermit unit to the game, and Im hoping to see the Power Rangers as player characters. During Early Access, the players will have a lot of influence on where the game goes. I hope to see you there! If you wanna join before then, we have a Discord server and are happy to chat. MarkoP https://store.steampowered.com/app/600610/The_Hand_of_Merlin/


[ 2021-04-07 11:07:39 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

[ 6084 ]

8.27$ (17%)
8.39$ (16%)
19.59$ (22%)
26.34$ (12%)
8.39$ (16%)
17.54$ (12%)
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5.10$ (91%)
17.54$ (12%)
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8.46$ (15%)
12.42$ (17%)
4.95$ (17%)
6.61$ (17%)
13.14$ (12%)
16.79$ (16%)
17.54$ (12%)
12.42$ (17%)
8.39$ (16%)
5.88$ (71%)
16.79$ (16%)
33.17$ (17%)
13.34$ (11%)
8.27$ (17%)
17.19$ (14%)
20.72$ (17%)
8.54$ (83%)
7.54$ (16%)
33.17$ (17%)
GAMERSGATE

[ 1345 ]

0.58$ (92%)
1.28$ (87%)
8.1$ (73%)
7.73$ (45%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.7$ (91%)
1.58$ (77%)
0.85$ (91%)
3.75$ (81%)
10.19$ (49%)
0.58$ (92%)
8.8$ (65%)
1.88$ (92%)
0.68$ (90%)
0.43$ (91%)
3.06$ (83%)
1.58$ (77%)
1.28$ (87%)
4.25$ (79%)
0.58$ (92%)
1.58$ (77%)
1.58$ (77%)
3.4$ (83%)
0.85$ (83%)
3.0$ (85%)
MacGamestore

[ 4067 ]

2.98$ (80%)
7.49$ (85%)
15.99$ (20%)
13.89$ (77%)
1.99$ (89%)
1.99$ (90%)
7.49$ (50%)
1.19$ (88%)
1.09$ (78%)
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2.99$ (93%)
38.99$ (13%)
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1.89$ (81%)
1.98$ (90%)
3.49$ (65%)
1.09$ (84%)
13.99$ (22%)
17.49$ (12%)
0.99$ (90%)

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