Hi folks!
Some people have noticed that our updated store page now has a release date!
Its May 11th!
Last week we had a news site announce our release date. I wanted to make a proper blog post announcement the next day, but some important programming stuff came up, and it slipped my mind. Indie teams and wearing lots of hats does that, unfortunately, so sometimes my lead programmer role comes ahead of my community person role. So, I decided to dedicate an entire blog post to talk about our early access release.
The game will release to early access next week, May 11th, 6 days from the time of this blog post.
Our efforts in the days before it goes live are mostly on ironing out the UX stuff we know about and fixing any obvious issues. Funny thing about obvious: when the QA team affiliated with Versus Evil started going over the game, they found a bunch of obvious issues that we just didnt see. :)
Were making sure that all unlocks work. Were adding missing illustrations to the encounters. Were playtesting the whole game from start to end to see if there are any wild balancing issues. Were fixing up bugs, adding QoL features, updating UI where needed, etc.
The state of the game is, in our opinion, good. That said, there might be obvious issues (see the note above about QA) that weve become completely blind to. If you find anything you have issues with, please tell us about it because we cant fix it unless we know about it. Our current plan is to do weekly patches, most probably on Fridays. The patches would contain any fixes done during that week by our 3 programmers, any balance changes our designers Mat and Mia decide on, and any visual polish and alternate maps and general art improvements our 4 artists do.
Please keep in mind that we are not a large team. As you can count above, were 9 full-time people who are trying their best to bring this game to life. We cant do everything under the sun (like, for example, custom party character creation), but we try our best and prioritize things based on impact, importance, and reality. The more people tell us something is broken or something should change, the more likely those things do get prioritized and done, assuming they're even possible.
Some changes might be easy, some not. Ill try to communicate these things via blog posts where possible, and were always present on our Discord server and Steam forums. If you want/like immediate communication, Discord is your best bet. If youre on the other side of the world from Europe or were asleep, Steam forums are good enough as well. I usually make it a point to myself to respond to most questions and topics that benefit from an answer or at least an acknowledgment.
So yeah.
Holy shit release next week!
MarkoP
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
[ 2021-05-05 11:00:49 CET ] [ Original post ]
- GameBin_Linux [91.57 M]
- Common_Linux [23.65 M]
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.
Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).
Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.
Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.
Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.
As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.
Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.
From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.
Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
[ 6146 ]
[ 1709 ]