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Crash fixes: Fixed a crash in case player got Dazed status effect from an encounter and then fought a Thorntoad. Removed the possibility of recruiting the same Hero twice through the same encounter. General fixes & improvements: Fixed some bad spawn positions in Olive Meadow and Corrupted Field Road skirmish maps. Fixed an issue where it was possible to stand in the same location as certain cover objects on some maps. Holy Desecration skill (and its upgrades) will no longer target abyss tiles. Fixed a bug where holding [Space] to fast forward animations in skirmish could persist to the world map even after releasing the button. It is no longer possible to undo a Move if a Spell had been used. (The intention of Undo was always to only undo movement with no side-effects.) Serpent Skin no longer poisons the user when you apply a self buff. Upgrades for the skills Charge+ (Red) and Fencing Lunge+ (Red) now properly function with just 1 Action Point. Fixed several typos and added some missing images to various encounters. Opened book blur effect now starts fading out as soon as the book starts closing. Gameplay balancing: Added a blacksmith to the starting node of Al-Andalus map. Shield Slam skill (and its upgrades) no longer demands a melee target to work. Volley and Reckless Slash skills (and their upgrades) now only reduce accuracy by 20% (down from 30%). Adjusted descriptions to remove ambiguity. Small adjustments to cover positions, removing some diagonal cover placements in Castle Hall and Valley of No Return skirmish maps. Visuals: Visual polish of the Corrupted Stonehenge skirmish map.
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