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General fixes & improvements: Improved the patching system. Future patch download sizes should be five times smaller on average (starting with this one). Fixed an issue where certain aura effects would stack against intended design, making the final skirmish scenario in Jerusalem unwinnable in some cases. Added move ability confirmation, which can be switched between several modes or disabled entirely via Options menu (disabled by default). Party level up notification now appears with an animation in the center of the screen. Hopefully, this should help players notice they have a level up available. Fixed a bug where the achievement In the Spirit of Venn could be earned with less than the intended 3 auras affecting one Hero in some circumstances. Fixed a bug preventing the Warband achievement from being awarded. In addition, it should also retroactively unlock for players who meet the criteria, but did not have it unlock due to the bug. Salim's prowess unlock is now fixed, allowing it to be unlocked through normal means. Fixed a bug where the codex would not update the state of unlocked items in some cases. Fixed a bug where some skills did not have consistent targeting areas across a character class (such as Ranger's Ensnare versus Shoot). Fixed a bug where damage modifiers were not correctly applied in some edge cases. Fixed another case where skirmish fast-forward mode could persist into the world map. Fixed a few more cases of odd camera placement on ultra-wide screens on some skirmish maps. Fixed bestiary entries disappearing after closing the game. Fixed an issue where mock translations would unintentionally be shown if the game is run without Steam with a non-English Windows system language. Updated Accuracy and Evasion descriptions in the Warband page to better reflect their functionality. Updated the description of Quarry effect, granted by Warrior's Condemn (upgrade of Stagger Blow) and Ranger's Hunter's Prize (upgrade of Hunter's Mark). It should now clearly state that Quarry restores Action Points to the player, not the enemies. Fixed a number of typos in encounters.
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