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General fixes & improvements: It is now possible to wipe your entire progress: unlocked Heroes, Spells, etc, via Gameplay Options menu. But beware - this is permanent and cannot be undone! Fixed a bug where relics could be duplicated. Fixed an issue where players would have to manually reshuffle their Relics to progress in a certain encounter in Al-Andalus. Fixed a bug where selling or discarding the grail would end the game with a victory. If closed, the legend displayed on the world map (to show what various map icons mean) will now remain closed until opened. (Previously, it would auto-reopen each time you enter the world map.) Putting down skill cards without selecting any can now be achieved not just by clicking the Hide Cards button, but also by clicking outside of any card. This makes it consistent with how closing the book itself works. Relic UI now recognizes the double click action as a context-driven shortcut for drag-and-drop. In the warband view, it equips or stashes relics, and in the relic shop, it initiates relic selling or buying. Fixed an issue where Ranger's Archer's Vigil would not have the same attack area as the basic Shoot attack. Fixed a bug with Warrior's Charge skill, where it could deal damage to a single large unit multiple times (once per each tile touched). Fixed an issue where summoning a high cover (such as via Mystic's Expurging/Holy Totem skill) would not affect line of sight for already activated enemy zone of control / overwatch-type abilities. Status effects gained through an encounter will now indicate their duration on their tooltip. Unit tooltips will now also list the Range attribute. Enemy portraits can now be double clicked to focus on that unit. Unit headers for enemies will now expand when their portraits are hovered. This should make it easier to identify individuals on the skirmish map. Fixed a bug where the mini popup dialog for move confirmation was not getting removed when selecting a different ability, selecting a different unit, ending the turn, etc. The confirmation dialog can now be confirmed with the Enter key. Added a button to the action bar that toggles showing the tile grid (hotkey: X). When targeting an enemy with a ranged attack, and the enemy benefits from cover for that attack, there will now be a cover icon displayed along the object (in 3D) that provides the cover. Line of sight for revealing heroes to enemies is now blocked by low cover, making it easier to setup ambushes. Fixed certain situations in skirmishes where terrain would occlude a tile making it hard to click. Improved handling of move areas, to prevent edge cases causing unintended moves due to miss-clicks. Hovered tile tooltip in skirmishes is now smoothly animated. In the Lobby, an unspent Essence no longer shows a prompt to spend it if all Spells of the selected Core have been unlocked. In the Lobby, the tutorial textbox will now linger until dismissed by clicking on it. Fixed typos in some encounters. Gameplay balancing: Merlin's Core passive effect no longer prevents attacks from missing when using any Spell. Instead, it reduces all active cooldowns by 1 when using any Spell, allowing base attacks to be used twice in a turn and favoring combos. The relic Rabbit's Foot no longer makes you ignore cover bonuses, either when attacking or being attacked. Instead, it now increases your Accuracy every time you miss, resetting when you do hit. Removed the AoE aspect of Ranger's Volley skill (upgrade of Quickdraw). Revamped the blacksmith gear upgrades by removing negative stats - all upgrades are now a choice between different positive stats. Abomination base Power is increased by 1. Minor and Medium Abominations also scale better, increasing in both defensive and offensive stats in Marca Hispanica and Al-Andalus by larger amounts. Boosted the base attributes for all Warrior characters. Decreased the base Power of Rangers by 1, as well as shuffle some of their attribute differences.
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