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The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
Patch Notes - Early Access Build 669571

General fixes & improvements: It is now possible to wipe your entire progress: unlocked Heroes, Spells, etc, via Gameplay Options menu. But beware - this is permanent and cannot be undone! Fixed a bug where relics could be duplicated. Fixed an issue where players would have to manually reshuffle their Relics to progress in a certain encounter in Al-Andalus. Fixed a bug where selling or discarding the grail would end the game with a victory. If closed, the legend displayed on the world map (to show what various map icons mean) will now remain closed until opened. (Previously, it would auto-reopen each time you enter the world map.) Putting down skill cards without selecting any can now be achieved not just by clicking the Hide Cards button, but also by clicking outside of any card. This makes it consistent with how closing the book itself works. Relic UI now recognizes the double click action as a context-driven shortcut for drag-and-drop. In the warband view, it equips or stashes relics, and in the relic shop, it initiates relic selling or buying. Fixed an issue where Ranger's Archer's Vigil would not have the same attack area as the basic Shoot attack. Fixed a bug with Warrior's Charge skill, where it could deal damage to a single large unit multiple times (once per each tile touched). Fixed an issue where summoning a high cover (such as via Mystic's Expurging/Holy Totem skill) would not affect line of sight for already activated enemy zone of control / overwatch-type abilities. Status effects gained through an encounter will now indicate their duration on their tooltip. Unit tooltips will now also list the Range attribute. Enemy portraits can now be double clicked to focus on that unit. Unit headers for enemies will now expand when their portraits are hovered. This should make it easier to identify individuals on the skirmish map. Fixed a bug where the mini popup dialog for move confirmation was not getting removed when selecting a different ability, selecting a different unit, ending the turn, etc. The confirmation dialog can now be confirmed with the Enter key. Added a button to the action bar that toggles showing the tile grid (hotkey: X). When targeting an enemy with a ranged attack, and the enemy benefits from cover for that attack, there will now be a cover icon displayed along the object (in 3D) that provides the cover. Line of sight for revealing heroes to enemies is now blocked by low cover, making it easier to setup ambushes. Fixed certain situations in skirmishes where terrain would occlude a tile making it hard to click. Improved handling of move areas, to prevent edge cases causing unintended moves due to miss-clicks. Hovered tile tooltip in skirmishes is now smoothly animated. In the Lobby, an unspent Essence no longer shows a prompt to spend it if all Spells of the selected Core have been unlocked. In the Lobby, the tutorial textbox will now linger until dismissed by clicking on it. Fixed typos in some encounters. Gameplay balancing: Merlin's Core passive effect no longer prevents attacks from missing when using any Spell. Instead, it reduces all active cooldowns by 1 when using any Spell, allowing base attacks to be used twice in a turn and favoring combos. The relic Rabbit's Foot no longer makes you ignore cover bonuses, either when attacking or being attacked. Instead, it now increases your Accuracy every time you miss, resetting when you do hit. Removed the AoE aspect of Ranger's Volley skill (upgrade of Quickdraw). Revamped the blacksmith gear upgrades by removing negative stats - all upgrades are now a choice between different positive stats. Abomination base Power is increased by 1. Minor and Medium Abominations also scale better, increasing in both defensive and offensive stats in Marca Hispanica and Al-Andalus by larger amounts. Boosted the base attributes for all Warrior characters. Decreased the base Power of Rangers by 1, as well as shuffle some of their attribute differences.


[ 2021-05-26 16:04:24 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

[ 6084 ]

8.39$ (16%)
8.38$ (16%)
8.39$ (16%)
17.75$ (11%)
5.27$ (12%)
8.29$ (17%)
24.87$ (17%)
42.45$ (15%)
17.54$ (12%)
26.34$ (12%)
16.57$ (17%)
16.59$ (17%)
8.46$ (15%)
13.34$ (11%)
4.19$ (16%)
33.17$ (17%)
33.17$ (17%)
24.87$ (17%)
25.46$ (15%)
49.77$ (17%)
43.94$ (12%)
8.89$ (78%)
16.96$ (15%)
33.19$ (17%)
6.01$ (70%)
8.54$ (83%)
12.84$ (74%)
4.24$ (92%)
13.30$ (11%)
9.33$ (38%)
GAMERSGATE

[ 1345 ]

2.55$ (87%)
1.02$ (74%)
1.05$ (85%)
0.6$ (91%)
1.58$ (77%)
1.53$ (87%)
1.58$ (77%)
8.8$ (65%)
1.58$ (77%)
6.6$ (74%)
1.13$ (96%)
1.58$ (92%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
6.38$ (57%)
2.25$ (89%)
1.58$ (77%)
2.55$ (87%)
1.58$ (77%)
1.58$ (77%)
3.4$ (83%)
0.58$ (92%)
8.5$ (66%)
0.34$ (91%)
0.58$ (92%)
0.43$ (91%)
MacGamestore

[ 4067 ]

7.48$ (75%)
1.09$ (82%)
1.19$ (88%)
1.99$ (60%)
17.49$ (12%)
3.99$ (90%)
8.99$ (10%)
18.99$ (24%)
2.89$ (86%)
1.49$ (85%)
1.49$ (85%)
2.99$ (93%)
1.49$ (85%)
0.89$ (87%)
53.99$ (10%)
17.99$ (10%)
3.49$ (88%)
4.98$ (75%)
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5.99$ (80%)
2.49$ (88%)
9.99$ (75%)
38.99$ (13%)
5.99$ (85%)
1.29$ (84%)
58.39$ (27%)
1.09$ (95%)
8.99$ (10%)
1.10$ (93%)

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