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The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
Dev blog 73 - Milestones

Hey folks! Today were releasing our first major patch. It contains the unique Hero passive status effects for the Heroes and a solid rework of a bunch of Skills. Most of this work is purely on the design side, as most of the tech improvements and QoL get released as soon as theyre ready. If youve got a feature or improvement you want to see, tell me about it in the comments or on our Discord. The patch today marks the first milestone of our internal plan. Were sure well be receiving feedback for the reworks, as its very likely the balance is now very different due to a lot of the Skills being upgrades or sidegrades in terms of power and utility. We fully expect to be fixing a bunch of errors on our end for next week as well, since its not easy for us to track down all niche issues. We also made some small adjustments to enemies to compensate for that power increase, and we hope to hear from players about how they feel about the game now. As far as our future plans, we have a total of 5 milestones planned (the first one being today). These arent set in stone since the future is unpredictable, so some shifts may happen, but we have an idea of where were going and how were getting there. As an example, the Hero passive effects (aka character uniqueness) werent explicitly planned, but due to player feedback, we prioritized them for the first milestone. Things like this might change our future milestones. So while I cant write out the dates (because they might change due to unforeseeable circumstances), I can talk about what we have planned and in what order. Were open to feedback on this. For the second milestone, were planning three new Heroes. Theyre partially done: were currently in the process of animating them, after which Mat would take over and design them as a selectable character. They need to get their base attributes defined, the default starting Skill chosen, and passive effect designed (which would be affected by the feedback we receive for the ones in todays patch). For the third milestone, were planning one new ranged abomination enemy and one new bandit enemy (Mystic equivalent class). The intention is to provide more variety to the early game combat with the bandit and to offset the melee-centric abominations for the later game. On top of that, it would contain gamepad support as well, which Ive already started working on and have the basics working (can click a button to have something trigger and can move the camera). The fourth milestone is all about meta-progression and Hard mode. By that time, we hope the players who consider Normal mode too easy will tell us how they feel the game could be made harder. Were thinking something like run modifiers, where you could pick a set of modifiers that would apply to the game for that run (stuff like faster corruption timers on the world map, or +1 power per turn to enemies). Theres also talk of customizable Hero Prowess as a gateway to even attempt Hard mode, as well as some sort of meta currency (besides Essences since by that point you probably already unlocked all Spells). We have ideas floating, but no hard decisions as of yet. Also, two more Guardian Cores and Dire versions of enemies exclusive to Hard mode. The final (planned!) milestone is more questline encounters that feature legendary relics, and general improvements and polish. Each major patch will also have any alternate maps finished by that point, and any extra relics we make. Since new maps increase the patch size, its likely better to put them all into one patch than trickle them in every week, just so we can keep the weekly patches smaller. This is our plan. Tell us what you think about it, what feature youre waiting for, thoughts on prioritization, etc so we can consider if we have the means to shuffle stuff around. And as usual, join our Discord server to give and get direct/instant feedback. MarkoP https://store.steampowered.com/app/600610/The_Hand_of_Merlin/


[ 2021-06-16 11:01:31 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

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MacGamestore

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