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New features / content: Added new VFX for all aura abilities. Quality-of-Life improvements: Units now show their passive status effects on the map state portraits (as opposed to just during skirmish). Mystic's Explosive Brimstone skill and all its upgrades now explicitly show their effect area in the description. General fixes: "Heal Half Armor" effect, associated with Rana and Zahra's passives, should no longer miss. Warrior's Bash skill now allows you to push away Mandrakes before they trigger their Xenopollen ability, even if the movement was blocked. Meaning, it is now always safe to Bash a Mandrake to avoid its on-death effect. Fixed an issue where Warrior's Bash skill would sometimes not deal full damage to the blocking unit. Fixed an issue that would sometimes prevent Mystic's Caustic Coating skill (and its upgrades) from applying its effect. Fixed an issue where Mystic's Raise Tall Totem skill (upgrade of Raise Totem) would raise a low cover instead of a high cover. Fixed Bayard's Bits relic to not destroy all cover when moving. Redcap's AI should no longer gaze at a target gazed by another Redcap, which was never intended. As a benefit, this also helps avoid confusion. Dire Toad is now immune to knockback, as it is a large unit. The action bar now has space for up to 16 AP; which is the soft cap of attainable AP per turn. Fixed a bug where auras that did not affect any unit did not show their unit tooltip description. Fixed an issue with the epilogue saying Roland always survived, regardless of actual events. Fixed several typos in ability and effect descriptions. Gameplay balancing: Mystic's Delphic Elixir+ skill (upgrade of Aeolic Elixir) no longer targets the caster, just their allies. The aura granted by Mystic's Holy Totem skill (upgrade of Raise Totem) now scales with Aura power properly, making Holy Totem significantly stronger. Restoration spell's strength has been reduced from 8 to 5. Translocation spell cooldown reduced from 3 to 1. Stasis spell now affects all enemies in the map, rather than just a single target. Additionally, the Stasis effect now works similarly to the Stunned effect, where 1 stack equals 1 turn stalled. Thunderbolt spell no longer deals damage. Instead, it now has one of two effects: a) for armored foes, it removes all armor, b) for unarmored foes, it kills them instantly. Warp spell no longer affects speed. Instead, it now changes AP draw per turn: -1 to enemies, +1 to allies. Halo spell is now renamed into Starfall. It deals more damage (20, up from 15), and no longer has a minimum effect range. Black hole damage is increased to 15 (up from 8), and the duration of its Maim effect is increased to 3 turns (up from 2). Hexed, the status effect associated with Morgana, now has healing properties, granting innate healing opportunities to the second core. Wither no longer requires the target to be unarmored to be killed. Wraith now deals 15 Health damage, up from 10. Covenant has a different mechanic. Now, it increases the stacks of Hexed of all enemies with at least 1, by 2. Pylons now always have 25 Health (up from 1), and have their stacks of Ethereal reduced from 8 to 5. Ethereal now makes pylons immortal, and restore +1 to both armor and health per stack. The intent of this change is twofold: a) to make bleed builds effective, b) to reduce downtime between being able to eliminate Pylons.
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