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New features / content: Improved ambush scenarios by adding an element of danger while the party is not yet revealed to enemies. Instead of standing still, the enemies will now wander about, possibly revealing the party. In addition, there is an auto-reveal timer: the enemies will grow increasingly wary as turns progress. Added several new encounter illustrations. Added sounds to all skills in the Mystic's Elixir line. Quality-of-Life improvements: Added aura information to small unit tooltip. Units spawned in waves will now focus the camera on their position upon spawning. This should help players notice new enemy arrivals. Improved the appearance of several skirmish maps on ultra-wide / triple-monitor setups. Improved the tooltips for Morgana's spells that reference the Hexed status effect, to make it clear what the effect does. General fixes: Morgana's Spire (Tier 3 spell) can no longer be cast underneath units making them unable to move. Warrior's Judicious Cleave skill (upgrade of Cleave) no longer targets allies, as intended and described. Warrior's Stand Fast skill and its upgrades will no longer stack with itself. Ranger's Trail Blaze skill (upgrade of Sprint) is now blocked by low obstructions, like the other Sprint upgrade lines. This avoids units being locked into place. Mystic's Flash Hallow skill (upgrade of Hallow) should now be usable even if there are no immediate targets in the aura's range. Mystic's Thunder Brimstone and Brimstone Shards skills (upgrades from Explosive Brimstone) can now be used even if there are no units in the target area. Quarry status effect no longer describes that it has a decay rule, since it does not. Bad Omen and Expurger status effects should no longer trigger from Damage Over Time effects such as Poisoned. Fixed a bug where Pylon of Rendering would start with no stacks of Ethereal. Now it should start with 5, as usual. Fixed a bug preventing existing profiles from being able to get the Al-Andalus Tourist achievement. Fixed a bug that prevented the blacksmith from generating the shop state in Camelot if the player abandoned the run on that node. Fixed a bug where guardian encounters could not be continued if the player closed the game during the guardian encounter. Fixed a bug where if multiple notifications were created in the map state, they would overlap in the center of the screen while one is animating. Fixed a bug where the card hover tooltip wasn't correctly removed in some cases. Fixed an issue where aura radius got truncated when showed as part of status effect description in ability tooltips. Fixed a bug where moving a unit while undo is happening would spend the AP and not undo the action. Fixed a bug where the action bar indicated the wrong hotkey ([10] instead of [0]) for the Dimensional Restoration spell. Fixed a bug where geometric particles could be targeted by decals (auras could get ground effects stuck to them). Fixed an end of run report bug where abandoning the run before choosing the grail showed an incomplete "You chose the .' sentence. Fixed a bug where the world map could be scrolled while menus are open. Fixed a bug in the lobby when changing the active Core but canceling the run before starting it would cause inconsistent Core model to be shown. Fixed various typos in several tooltips and encounters. Gameplay balancing: Salim's Measuring passive status effect is now capped at 6. Zahra's passive no longer deals its extra damage to allies in the case of friendly fire. Cockatrice's Wail aura now applies Rejuvenation instead of Mending, allowing it to heal Health as well as Armor. Roland's Horn relic no longer has a warm-up period. Francisca relic's damage now scales with attacker's Power (instead of dealing a static 4 damage).
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