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Patch Notes - Early Access Build 673671

New features / content: Improved ambush scenarios by adding an element of danger while the party is not yet revealed to enemies. Instead of standing still, the enemies will now wander about, possibly revealing the party. In addition, there is an auto-reveal timer: the enemies will grow increasingly wary as turns progress. Added several new encounter illustrations. Added sounds to all skills in the Mystic's Elixir line. Quality-of-Life improvements: Added aura information to small unit tooltip. Units spawned in waves will now focus the camera on their position upon spawning. This should help players notice new enemy arrivals. Improved the appearance of several skirmish maps on ultra-wide / triple-monitor setups. Improved the tooltips for Morgana's spells that reference the Hexed status effect, to make it clear what the effect does. General fixes: Morgana's Spire (Tier 3 spell) can no longer be cast underneath units making them unable to move. Warrior's Judicious Cleave skill (upgrade of Cleave) no longer targets allies, as intended and described. Warrior's Stand Fast skill and its upgrades will no longer stack with itself. Ranger's Trail Blaze skill (upgrade of Sprint) is now blocked by low obstructions, like the other Sprint upgrade lines. This avoids units being locked into place. Mystic's Flash Hallow skill (upgrade of Hallow) should now be usable even if there are no immediate targets in the aura's range. Mystic's Thunder Brimstone and Brimstone Shards skills (upgrades from Explosive Brimstone) can now be used even if there are no units in the target area. Quarry status effect no longer describes that it has a decay rule, since it does not. Bad Omen and Expurger status effects should no longer trigger from Damage Over Time effects such as Poisoned. Fixed a bug where Pylon of Rendering would start with no stacks of Ethereal. Now it should start with 5, as usual. Fixed a bug preventing existing profiles from being able to get the Al-Andalus Tourist achievement. Fixed a bug that prevented the blacksmith from generating the shop state in Camelot if the player abandoned the run on that node. Fixed a bug where guardian encounters could not be continued if the player closed the game during the guardian encounter. Fixed a bug where if multiple notifications were created in the map state, they would overlap in the center of the screen while one is animating. Fixed a bug where the card hover tooltip wasn't correctly removed in some cases. Fixed an issue where aura radius got truncated when showed as part of status effect description in ability tooltips. Fixed a bug where moving a unit while undo is happening would spend the AP and not undo the action. Fixed a bug where the action bar indicated the wrong hotkey ([10] instead of [0]) for the Dimensional Restoration spell. Fixed a bug where geometric particles could be targeted by decals (auras could get ground effects stuck to them). Fixed an end of run report bug where abandoning the run before choosing the grail showed an incomplete "You chose the .' sentence. Fixed a bug where the world map could be scrolled while menus are open. Fixed a bug in the lobby when changing the active Core but canceling the run before starting it would cause inconsistent Core model to be shown. Fixed various typos in several tooltips and encounters. Gameplay balancing: Salim's Measuring passive status effect is now capped at 6. Zahra's passive no longer deals its extra damage to allies in the case of friendly fire. Cockatrice's Wail aura now applies Rejuvenation instead of Mending, allowing it to heal Health as well as Armor. Roland's Horn relic no longer has a warm-up period. Francisca relic's damage now scales with attacker's Power (instead of dealing a static 4 damage).


[ 2021-06-30 11:29:58 CET ] [ Original post ]

The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (291 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]

The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
GAMEBILLET

[ 6141 ]

33.17$ (17%)
14.47$ (52%)
16.97$ (15%)
16.79$ (16%)
20.89$ (16%)
1.50$ (90%)
5.71$ (62%)
13.97$ (44%)
25.44$ (15%)
4.44$ (11%)
26.69$ (11%)
7.05$ (80%)
8.39$ (16%)
2.00$ (80%)
6.71$ (16%)
16.52$ (17%)
16.52$ (17%)
49.79$ (17%)
41.49$ (17%)
4.44$ (11%)
3.29$ (18%)
15.90$ (20%)
13.34$ (11%)
20.72$ (17%)
12.44$ (17%)
1.67$ (16%)
5.76$ (81%)
2.00$ (80%)
21.21$ (15%)
49.99$ (17%)
GAMERSGATE

[ 1709 ]

5.0$ (80%)
0.85$ (83%)
20.0$ (50%)
1.28$ (74%)
4.75$ (81%)
4.25$ (83%)
4.39$ (69%)
3.05$ (69%)
5.78$ (66%)
9.41$ (69%)
7.5$ (50%)
6.25$ (75%)
6.38$ (57%)
6.0$ (70%)
5.95$ (65%)
8.0$ (60%)
13.5$ (77%)
3.0$ (80%)
5.0$ (75%)
11.52$ (71%)
11.24$ (63%)
9.0$ (70%)
4.19$ (30%)
10.79$ (28%)
9.49$ (50%)
10.79$ (46%)
8.91$ (70%)
2.43$ (51%)
2.0$ (90%)
3.19$ (79%)

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