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Dev blog 77 - Grail Redesign

This post is written by Mat, our gameplay designer. Hey! More design stuff! Today, lets keep it simple: Grails. So, if you ever played The Hand of Merlin, one of the first choices you make in a run is to pick a Virtue, granting you the accompanying relic. Bravery, Honor, Piety, and Fortitude. The Grail-picking process is an interesting thing to design for. In a lot of ways, it is part of your loadout for the run: Core with Spells, Heroes, and Grail, and as such, they have to offer gameplay modifiers, enough to spice up your strategies. Now that we have learned more about the meta and the fun aspects of combat, we found the time to redesign the current four grails.
Bravery was the standard grail, giving you a once-per-fight free action point. Worked wonders as a good opener, and was pretty straightforward. Now, the bearer deals extra damage against enemies with larger pools of health/armor and those with more power. Bravery really only shines in the face of adversity! - This Grail now should be a good option for your weaker characters to bump up their damage per turn or to put on your glass cannon.
Honour granted a buff to the bearer whenever they missed an attack, sort of a pick-me-up mechanic. That felt a bit underwhelming, so we wanted to take the opportunity to introduce a new sphere of ability design. Now, it restores cooldowns and grants 1 AP if the bearer kills the last hitter - the unit that last attacked them. A powerful effect, but might take some setting up to do!
Piety was the strongest, by far! On use, it would reset cooldowns to the entire party, once per fight. A great Win now button, and a tad too powerful when compared to the others. Instead, we wanted to offer some incentives to accompany the new healing abilities and passives. The Bearer of Piety will have extra effects when healed (armor OR health, so ready up your combos!). We were interested in also reducing debuff stacks, but we want to see how powerful this current model is.
Last but not least, Fortitude is for your beefy characters. While before it would grant you a 2 point damage reduction IF the bearer was debuffed, we took a page out of what we learned from abilities to change its behavior. Now it is a dynamic damage reduction: Each time you take damage, it increases its effect by 1 but is reduced by 2 each turn. Wonderful if you are taking multiple attacks per turn, but a straight upgrade nevertheless! If you were paying attention, youll note that all Grails are now passives, and thats by design. Not only do we want the first relic a new player sees to be something that reflects the loadout purpose, but we are preparing to tie in the Grails with meta progression (making grails stronger over multiple runs) and with the events of the end of the game - no spoilers, but we got some feedback about the role of the grail that we want to address in the near future. Be sure to play with these updated relics and offer us any feedback you have on them, as well as the other balancing changes in the following patch. Thank you! Join our Discord server! Mat


[ 2021-07-14 11:02:14 CET ] [ Original post ]

The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
GAMEBILLET

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