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New features / content: Added destruction effects to Heroes. E.g. when a Hero dies by an explosive, they will now explode into chunky bits. Quality-of-Life improvements: Completed ultra-wide support for all skirmish maps in Albion and Marca Hispanica. Removed the timer for shuffling random outcome cards and replaced it with a manual Shuffle button. Added artwork to indicate when an encounter option leads to a card draw and random outcome. Added a quick-and-dirty display of the currently upgrading skill to below the Hide cards button when upgrading skills. Changed how portrait tooltips work - they are now hover persistent, and have their own tooltips for various elements, like attributes and status effects. Added gear icons to portrait tooltips, as well as attribute breakdowns (the components adding up to the values, such as gear, effects, etc). Added a visualization for locations of manual waypoints. Slightly increased font sizes in the Journal and in some tooltips. General fixes: Fixed an incorrect message when the AI passes their turn. Fixed a bug with the legend compass not getting deleted correctly, causing a crash if the dangling compass is clicked. Fixed an error in Zahra's Resourceful passive that sometimes did not proc her armor healing. Fixed an issue where the benefits of Hunter's Spree and Surging Shot (upgrades of Ranger's Shoot skill) could not be correctly applied. Fixed an issue preventing Volley from being offered as a skill choice to Rangers on level up. Turpin's Cross now requires 1 AP to be used, as all free action relics do. This avoids characters becoming stuck with 0 AP. Healing for 0 no longer triggers side-effects by default. Fixed a bug where encounter text could sometimes use the wrong name when referring to a Hero. Fixed various typos in several tooltips and encounters. Gameplay balancing: Revamped all variants of the Holy Grail relic. Instead of an on-use action, they now all have unique passive effects. Roland's Horn now deals Harassed to enemies instead of Rally to allies, serving as a locking mechanic with better scaling. Ranger's Defensive Vigil (upgrade of Archer's Vigil) no longer takes AP away from the target, but adds 3 stacks of the Blinded debuff. Ranger's Far Shot skill (upgrade of Shoot) now only has 1.5x the default range, down from 2x. Ranger's Quickdraw skill line now comes with a 40% accuracy reduction, but scales better with more power. Warrior's Slam skill now deals Staggered instead of Dazed for its base version and all upgrades. It also now allows pushing diagonal enemies. Heavy Armor effect now also reduces damage to health while there is armor left. Higher tier Blacksmith upgrades are now cheaper. Supplies now cost the same in all zones.
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