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Quality-of-Life improvements: Slightly increased the size of map node tooltips on the World Map, making them easier to read. Added new scrolling combat text messages for various events and reactions. General fixes: Fixed the damage calculation for Ranger's Preemptive Vigil (upgrade of Archer's Vigil) to be the same as all other skills of the same line. Fixed an issue that made some upgrades of Ranger's Point Blank skill not have their on-hit and on-kill effects apply correctly. Fixed various typos in several tooltips. Gameplay balancing: Safir's passive (Paladin) has a new mechanic. Now, Safir deals (0.5*Power + 1) damage to a random adjacent enemy whenever he uses a defensive or utility skill. Rana's and Zahra's passives now scale with Power, instead of giving a flat 50% armor restore. Reduced the base Speed of all Warrior Heroes by 1. Increased Rumayla's base Power to 6 (up from 5). Warrior's Driven Haste (upgrade of Haste) now also cleanses all debuffs. Warrior's Shield Block skill line is no longer limited by charges, and all versions that apply Resistance have their stack size increased by 1. Warrior's Overpowering Slash (upgrade of Slash) now deals Guard Down instead of Vulnerable, meaning the extra damage taken debuff is for one turn only. Warrior's Parry skill line no longer costs AP to be used. Mystic's Hallow skill and its Dense and Major Upgrades have their duration increased by 1. Resistance status effect now has 6 stacks max (up from 5). Harassed status effect no longer roots, just reduces speed. Quarry status effect is now capped at +1 AP given, no matter the source.
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