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The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
Dev blog 78 - Balancing and Experiments

This post is written by Mat, our gameplay designer. Hello again! I got some more insights about how we go about balancing the game, if you are into that. Balancing a strategy game is a herculean task, and we from the design department have had a lot of luck, being able to leverage our own dev team as playtesters, but also a lot of feedback from the community. Seeing the numbers go from flowcharts and datasheets into feelings'' is a great joy to a game developer! Heres how the process has been happening in the past few weeks. Our goals havent changed. When we make changes, we are pursuing the highest number of significant choices possible. You know that moment when you look at two skills or two options and cant decide which one to pick? If that paralysis is not due to a lack of information, it means that those two options are balanced. If one option is picked much more often, then it means they're not balanced. Theres a lot of interfering variables, but thats the gist of it. To give you some examples, let me talk about some of the data sets we use for balancing. When we consider abilities, we look at which ones are being picked the most. In particular, I like looking at the ability roster of a party that has defeated the final fight. I call that data set which abilities are the most commonly effective. If an ability is too far from its other versions, it nudges me to the idea that they are not equally attractive, so I try to nerf one a bit, or buff the other versions. As an example, Driven Haste, the version that cleared non-offensive cooldowns, was under-picked. So we made it also clear debuffs, to see what effect it has on the picking rates. Characters are similar. Apart from the obvious fact that most runs involve Breunor, Merewen and Morgan, we keep an eye to see if a specific character is rarely picked. If you take the raw data and then consider how hard each character is to unlock, you can raise some flags - it seems that Safir is considered underpowered, so we changed his passive for this weeks patch, for instance. Resources are a bit more straightforward. Last year, when we were showcasing our initial demos, we started to make assumptions about how many level-ups a run should take, how much gold youd get, and how much should be spent on gear to get to the average gear level we wanted. Huge spreadsheet, lots of theoretical plans. Then, we started implementing it and querying. Sometimes we got it right (people spent around 66% of their gold in gear, from our expected 70%), and sometimes we didnt, like players being able to get to rank 11 in a single run. Some adjustments are still incoming, but we cant be married to the original plans: if its fun, it's working! Relics are a smoother experience. Because of their random nature, they dont need to be very tightly balanced, and its always fun to see how broken a build can get when you get the right relics. They are usually the result of design experiments, like Mias Yonder Charm coming from our attempts to make a stance ability that eventually failed. We usually touch up on their designs and values occasionally, after being constantly under/overwhelmed when encountering them in a match. Thats as fuzzy as it gets! This is really not a science, and theres a lot of playing, feeling, and making adjustments. As our official release approaches and our recent successes, we are looking forward to seeing the results of our changes, and how fun the game ends up being. Join our Discord server! Mat


[ 2021-07-21 11:22:22 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

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