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Patch Notes - Early Access Build 674600
New features:
Added 3 new enemies: Enchanter and Witch as two new Mystic Bandits, and Basilisk as a new ranged Abomination.
Added support for Steam's Big Picture mode.
Added first-pass gamepad support; it's functional, but UX improvements are planned. Also, only the standard Xbox controllers are officially supported.
Created a new model for Skill Cards, shown when ranking up your party. The new cards are more informative, and now also include effect area in the skill specs.
Added some new SFX to Heroes.
Added some new illustrations for encounters.
Quality-of-Life improvements:
Units with no action points can now be manually selected. This makes it possible to use 0 AP skills after having spent all AP.
Added a hint on how to recruit a new Hero in case one of them dies in combat - by visiting Heroic nodes, denoted by a helmet icon on the world map.
General fixes:
Fixed a bug where reaction attacks against large units would sometimes fail.
Fixed a bug where trying to end a turn while any unit had a free action wouldn't end the turn until the free action was used.
Fixed a rare bug in Isabel de Orreaga's encounter that could sometimes prevent her from being recruited.
Warrior's Driven Haste skill and its upgrades now have correct cooldown values, as stated in the ability card.
Warrior's Command skill (upgrade of Warcry) should now be usable even if there are no allies nearby.
Mystic's Scavenging Singe (upgrade of Singe) can no longer target a tile if there are no units in that tile, making it consistent with other attack skills.
Ranger's Volley skill should no longer allow hitting targets behind full cover.
The relic Snake Skin can no longer poison the bearer if they receive a debuff.
Fixed a bug where the effect of Stasis spell would decay twice as fast as intended.
Fixed typos in several encounters and tooltips.
Optimizations:
Reduced texture sizes for several heroes and enemies, without loss in visual quality.
Gameplay balancing:
Changed how Wyvern's passive works. Instead of gaining a stacking Evasion buff when attacked, Wyvern now has Opportunist - when an enemy takes damage, the Wyvern will attack a random enemy in melee range.
Changed how Mandrake's Quicken ability works, now allowing it to gain an extra action point istead of a Speed increase, making it similar to Warrior's Haste.
Changed how Behemoth's AI works during reaction turns, favoring the use of the Trample skill.
Behemoth's Heavy Armor passive will no longer affect damage over time effects.
The Inspired status effect (gained from various abilities and relics) is now capped at 10 stacks maximum.
Warrior's Coordinated Parry skill (upgrade of Parry) is now usable at 0 AP.
The relic Strong Drink can no longer miss, and now has 3 charges with effects that stack with itself.
The relic Alardin's Shield now grants +2 Evasion (up from +1).
The relic Blood Amulet now grants +2 Power (up from +1).
The relic Beast Talisman is now Common, and costs 50gp (down from 80gp).
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