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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
New features: Created several new encounter illustrations. General fixes: Fixed an infinite loop that could happen when using directional aiming via gamepad for cone attacks / abilities. Fixed a rare crash that could happen when spawning enemies. Fixed several UI layout issues when using Big Picture mode. Fixed a bug where the Holy Grail spell couldn't be hotkey activated with the keyboard. Fixed "The Maze" encounter to no longer halt progress if lacking Supplies to proceed. Opportunist, Wyvern's passive, should no longer be triggered at a distance, only when the Wyvern is adjacent to a unit who just took damage. Toxic Buildup, Basilisk's passive, should no longer decay when the creature is hit with ranged attacks. The "Stunned" status effect now interacts correctly with the new 0-AP unit selection feature. Warrior's Stand Ready skill (and its upgrades) now no longer require 1 AP to be used, allowing them to be used as the last action in a round. Warrior's Command skill (upgrade of Warcry), now properly adds the Powerful buff to allies, as stated in the description. The "Expurger" status effect, associated with the Expurging Totem upgrade of Mystic's Raise Totem skill, now properly adds poison to attacks, and carries a combat message for clarification. Fixed a bug where card tooltips would sometimes be set to the wrong position. Clarified several ability tooltips, and fixed several typos across tooltips and hints. Quality-of-Life improvements: Added tooltips to the gameplay legend shown on the world map, which lists the types of map nodes, possible rewards, etc. The "Options" menu now has a new and improved layout, and now also works directly with gamepads, rather than relying on a virtual cursor. Sped up the world map notifications if the player is trying to move to the next node while they are on the screen. When using a gamepad, the default window mouse cursor is now hidden. Renamed Pylons' Ethereal status effect to Immortal, for clarity. Optimizations: Reduced texture sizes for several heroes, without loss in visual quality. Gameplay balancing: The healer in the city of Toledo no longer accepts gold but has the option to reject waiting for free healing.
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