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The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
Dev blog 86 - Dire Units

This post is written by Mat, our gameplay designer. Hello! Wanted to share a bit more about our hard mode plans. One of the early concepts of the games difficulty curve was to introduce powered-up versions of each abomination. Larger and meaner, these units would serve as the center focus of a match. In fact, the older players among you might notice that we do have such a unit in the game, the current Dire Thorntoad - a 2x2 version of Thorntoad, introduced in Marca Hispanica. It serves an interesting purpose. It takes the place of the Behemoths as a Major abomination, and it's important to have some variation there, especially since we dont introduce Lindworm, another abomination in the same category, until Al-Andalus. But we want to further the concept. Well change the large toads name, and introduce new versions of each abomination in the game, called Dires. Theyll be far stronger versions, having more action points, less cooldowns, and unique passive effects, changing the challenges that each enemy presents. And, just for good measure, a bit more health and armor. These Dires are planned as a Hardmode-only treat. Our current plan is for each corrupted fight in Hardmode to pick one of the enemies and upgrade them to their dire version, offering a somewhat randomized challenge for you to solve. Due to their nature, we are expecting each Dire to be your focus for most of the match, making each skirmish just a tiny bit different, a useful trait for our target audience for hardmode - the player that already mastered the game. The Dires are also retextured, and Kaz has been consistently delivering interesting visual variations so you can know at a glance which of the Mandrakes is about to ruin your day! Were excited to show you what Hardmode (and metaprogression) is shaping up to be, and this is just one of the pieces. What do you think? Any particular ideas for how each Dire should behave? Drop in to our Discord server and let us know! Mat


[ 2021-09-15 11:01:22 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

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12.42$ (17%)
17.54$ (12%)
GAMERSGATE

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1.58$ (77%)
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8.1$ (73%)
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0.68$ (90%)
1.58$ (95%)
1.58$ (77%)
3.0$ (85%)
MacGamestore

[ 4067 ]

21.99$ (27%)
1.99$ (87%)
1.49$ (85%)
3.99$ (73%)
13.99$ (22%)
1.19$ (88%)
8.99$ (10%)
2.89$ (86%)
2.99$ (93%)
17.49$ (13%)
1.09$ (93%)
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4.98$ (75%)
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42.49$ (15%)
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1.69$ (92%)
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0.99$ (90%)
15.89$ (21%)
1.49$ (85%)
0.98$ (95%)

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