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New content: Added all of the remaining alternate combat maps, across all zones. General fixes: Fixed possible crashes when entering or leaving combat if playing with a gamepad. Fixed a possible crash during AI's turn in combat. Fixed a bug with being unable to use multi-target abilities with the gamepad. Fixed a bug where the score view didn't close when clicking on hero icons. The Red version of Doubleshot+ (upgrade of Ranger's Quick Draw) is now called Tripleshot and correctly describes that it indeed shoots 3 times. The Green version of Surging Shot no longer explodes units on kill shots. Basilisk's Lingering Poison now correctly reduces health healing, instead of increasing it. Fixed several typos. Optimizations: Reduced the time AI takes for the Basilisk's turn in combat. Quality-of-Life improvements: Improved the UX on ultra-widescreen monitors of several more combat maps. Improved the UX of Lobby navigation with gamepads. Gamepad X/square can now be used to activate notifications on the world map. The game no longer waits for the camera to settle before giving control over the Journal or Core on the world map. Changed War Horn relic's description, to better describe its self-cast nature. Gameplay balancing: Thunderbolt now deals a flat 15 standard damage, away from reducing all armor OR killing unarmored units. Ranger's Decoy skill (and its upgrades) now have limited charges. Noble Ruser (Merewen's passive) now only reduces cooldowns by 1 instead of resetting all of them. This still allows her to chain basic attacks. Behemoth's Bloodlust passive now increases its speed whenever it takes damage, and Trample is required to be used in its regular turn, costing 2 AP. The intent of this change is to curb non-counterable behavior. Cockatrice's aura has fewer stacks of regeneration now.
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