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The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
Dev blog 89 - Fun with Telemetry

This post is written by Mat, our gameplay designer. Hello again! As Mia is preparing the modifiers for our extended Hardmode, I had a day or two to focus on some minor balancing. So I wanted to share with you a bit of the telemetry data weve been gathering and how we go about noticing what needs a bump or a nerf. So, one thing I was a bit concerned with was how powerful each enemy was in comparison to each other. Is a Knave as dangerous as a Pillager? Is a Thorntoad comparable to a Basilisk? In the search for that answer, we could look at how much damage each enemy deals overall, but that can be skewed by how many of each unit there is. So, knowing it isnt a perfect data set either, I wanted to ask "how many kills does each enemy have?", starting with the bandits. In the latest 720 kills performed by a human bandit, these were the top 5: Raider: 187 Rascal: 70 Looter: 68 Outlaw: 58 Brigand: 56 Now, besides the subtle prevalence of ranged bandits, I was very surprised to see that the Raider had SO many more kills. Surely, it meant that the Raider enemy was the most powerful of all the bandits! Well, not quite. After noticing nothing immediately wrong, I saw that hes a user of the Prepare Bomb skill, one of those delayed AoE effects. And, as intended, this sometimes ends with a friendly-fire kill, especially if the player has some knockback effects, and those are counted in the telemetry! Following that thread, I eventually discovered that the Raider made no attempts at avoiding his friends. Oh boy. A small tweak to the AI, and well see the results in a few weeks! In the Abomination department, the story was a bit different. In the latest 3490 kills performed by an Abomination, these were the top 5: Mandrake: 1308 Thorntoad: 494 Behemoth: 425 Redcap: 384 Wyvern: 325 A similarly scary jump. Now, in this case, it's not so clear cut - Mandrakes delayed AoE, Barrage, does not do friendly fire, and Mandrake is pretty much as common as a Redcap or Wyvern, even though it has pretty much double their killshots combined. What gives? Well, this is where you gotta do a bit of a leap of faith. You see, Its normal to expect a ranged abomination with a decent power stat to be the top killer, but I felt the numbers to be a bit high compared to its allies. Then I remembered that we did a recent change where its Quicken ability enabled Mandrake to shoot twice in a single turn. A bit of a needed power boost, sure, but I dont think it allowed for much counterplay. So I took the opportunity to remove that capacity and instead add evasion to the same ability! Still a buff from the previous version, but now less murderous. Again, well see the results in a few weeks, eh? That sort of stuff happened all over the place. Charge, Parry and Take Aim were hardly picked (especially in builds that ended up winning the game), so they got a bit of a buff. Sieges in zone 1 are pretty lethal, but I didnt touch them until we have more information on the Mandrake change. And, finally, take a look at the hero picks: In the latest 5325 Hero picks, these are their rankings, rounded: Breunor: 1506 (28% of all parties had him) Merewen: 1427 (26%) Morgan: 1334 (25%) Rana: 241 (5%) Salim: 205 (4%) Isabel: 147 (3%) Wilfred: 114 (2%) Zahra: 94 (2%) Safir: 86 (2%) Tariq: 83 (2%) Rumayla: 70 (1%) Alain: 18 (<1%) Now, the biggest input point is, of course, availability. Breunor, Merewen and Morgan are the default heroes, so its safe to assume most games feature at least one of them, perhaps with a small indication that Breunor is a bit ahead of the rest of the Warriors. Rumayla and Tariq are a bit harder to gauge, but they are also a bit unorthodox, so that (maybe) explains it. Nothing too scary there, but worth keeping an eye out. Now, Alain? I know, hes the hardest character to unlock, requiring you to reach party rank 10. But the size of the jump surprised me a bit. Heres where internal feedback comes in: when we first submitted Alain, even our dev team felt he was cool, but maybe a bit weak, with an odd triggering mechanism for his passive. With that in mind, I decided to buff his passive a bit, and see what happens with those numbers. Not an exact science, and you gotta be careful to keep them feeling different, you see. So, yeah, thats pretty much the process. A lot of parsing numbers, coming up with hypotheses, and testing them. Sometimes it's as easy as reducing the cooldown of a supporting skill or tweaking the AI of a unit, other times you just gotta go with your gut. Hopefully, the more iteration cycles, the better the result! My next stop is spells. Did you know that 47% of all spells cast in the game are Restoration? Oof. Any thoughts on that or any of these changes? Think you noticed something different? Drop us a line on our Discord server and join us in making The Hand of Merlin as good as it can be! Mat


[ 2021-10-06 11:10:42 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

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MacGamestore

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