





General fixes: Fixed the wording and counter for the Full Roster achievement to correctly target unlocking 9 heroes from the base game. Fixed a bug with the Exertion achievement where it could track action point usage incorrectly in some cases. Combat maps in Al-Andalus and Jerusalem should now spawn the same enemies even after restarting the match, like most other maps. Fixed a bug where the Keen Aim status effect would not expire properly at turn start. Toad's Bristleback effect no longer triggers Wyvern's Opportune strike, solving some unclear interactions. Stasis should no longer end prematurely based on some character passives. Redcap's passive should no longer allow pylons to act when it triggers. Alain the White's passive should no longer apply after he's killed in battle. Fixed a bug where in the final (Jerusalem) fight, kills that happened in the first turn would not grant mana. Fixed a rare bug where the encounter option fineprint could get garbled. Fixed an issue where the cards on the world map could be obscured by the map legend in Big Picture mode. Optimizations: Loading times on game start should now be faster on some PCs. Quality-of-Life improvements: Replaced the node models in Jerusalem world map to make it more clear what their encounters are. Gameplay balancing: The Mesmerized debuff, associated with Alain the White, now decreases Range and Accuracy, instead of Range and Evasion. Spire, a Tier 3 spell in Morgana's Core, now imparts a higher stack count of the debuffs it applies. Reduced the cooldown of Warrior's Parry skill (and its upgrades) from 3 to 2 turns. Increased the damage dealt by Warrior's Charge skill (and its upgrades). Ranger's Take Aim skill (and its upgrades) no longer cost action points. The Green versions of the Tier 3 upgrades, which were boosted by a reduction of AP cost, now have increased effect strength instead. The Raider enemy should now avoid hitting allies with his bombs a bit more, and has less range now (from 6 to 5 tiles). Changed Mandrake's Quicken skill. Instead of refreshing cooldowns, it now grants evasion - this is to remove the uncounterable "double-shot" it usually did, in exchange increasing its average survivability.
[ 2021-10-06 13:58:47 CET ] [ Original post ]
- GameBin_Linux [91.57 M]
- Common_Linux [23.65 M]
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.
Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).
Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.
Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.
Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.
As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.
Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.
From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.
Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
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