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General fixes: Fixed the wording and counter for the Full Roster achievement to correctly target unlocking 9 heroes from the base game. Fixed a bug with the Exertion achievement where it could track action point usage incorrectly in some cases. Combat maps in Al-Andalus and Jerusalem should now spawn the same enemies even after restarting the match, like most other maps. Fixed a bug where the Keen Aim status effect would not expire properly at turn start. Toad's Bristleback effect no longer triggers Wyvern's Opportune strike, solving some unclear interactions. Stasis should no longer end prematurely based on some character passives. Redcap's passive should no longer allow pylons to act when it triggers. Alain the White's passive should no longer apply after he's killed in battle. Fixed a bug where in the final (Jerusalem) fight, kills that happened in the first turn would not grant mana. Fixed a rare bug where the encounter option fineprint could get garbled. Fixed an issue where the cards on the world map could be obscured by the map legend in Big Picture mode. Optimizations: Loading times on game start should now be faster on some PCs. Quality-of-Life improvements: Replaced the node models in Jerusalem world map to make it more clear what their encounters are. Gameplay balancing: The Mesmerized debuff, associated with Alain the White, now decreases Range and Accuracy, instead of Range and Evasion. Spire, a Tier 3 spell in Morgana's Core, now imparts a higher stack count of the debuffs it applies. Reduced the cooldown of Warrior's Parry skill (and its upgrades) from 3 to 2 turns. Increased the damage dealt by Warrior's Charge skill (and its upgrades). Ranger's Take Aim skill (and its upgrades) no longer cost action points. The Green versions of the Tier 3 upgrades, which were boosted by a reduction of AP cost, now have increased effect strength instead. The Raider enemy should now avoid hitting allies with his bombs a bit more, and has less range now (from 6 to 5 tiles). Changed Mandrake's Quicken skill. Instead of refreshing cooldowns, it now grants evasion - this is to remove the uncounterable "double-shot" it usually did, in exchange increasing its average survivability.
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