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The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
New Update Available - The End Times


The end is near, Wizards & Warriors! You've asked for it, and with our latest update, we're thrilled to introduce Hard Mode and new metaprogression features. Hard Mode One of the most common requests we receive from you all is to make the game harder. Well, we love a challenge, too, and Hard Mode is the result of our efforts! But what exactly does that mean? It means your runs are about to get a serious dose of abomination wrath! To distinguish Hard Mode from the current player experience, the first step was to add more complex resource management and, of course, make your enemies tougher. Check! More specifically, youll be introduced to Dire Units, which are super-buffed versions of the abominations you already know and love. Meaner and nastier, expect these baddies to radically increase the challenge thanks to higher HP, more armor, less cooldowns, and unique passive abilities, just to name a few upgrades Curses & Blessings System Dont despair just yet, because were also adding new metaprogression features, which will help you grow stronger with each run! As you gain more and more Essence, youll need a place to spend it, which is where the new Blessings and Curses system will come in. In Hard Mode, youll spend Essence in exchange for temporary benefits to your run. Blessings are positive benefits, such as increasing your maximum mana level or earning larger gold rewards. But theres a catch of course there is. Spending Essence on only Blessings would make Hard Mode too easy, so to balance it out, youll also have to select Curses, which produce negative effects on your run, such as more Bandits or less gold.
Each benefit is assigned a Doom Value, and your Blessings and Curses must balance. Hate math? So do we, so allow us to simplify it: If the Blessings you select equal a Doom Value of 3, then you must also select Curses to go with it that equal a Doom Value of at least 3. MUWAH HA HA HA! It's Spooky Season We'd be remiss not to acknowledge the fact that this update is releasing during Halloween week! To celebrate, enjoy explosions of pumpkin guts raining down on the battlefield between October 30 - November 1. Trick-or-Treat! And more! Here's a full rundown of everything included with this update: Patch Notes - Early Access Build 675833 New features: Added a new Hard Mode, which greatly amps the difficulty and is tuned for Heroes with Prowess unlocks. Added Dire Bandits and Dire Abominations - bigger, meaner, uglier versions of enemies which have a chance to spawn in Hard Mode runs. Upon beating Hard Mode once, players unlock Hard Mode+, which allows adding Curses and Blessings to add extra challenges to a Hard Mode run. Added seasonal destruction effects. Covers and units will explode with pumpkin chunks between October 30th and November 1st, and candy canes between December 24th and January 1st. General fixes: Fixed a crash with gamepad after opening and closing the in-game menu while in portrait tooltip. Fixed a potential crash when a unit is killed. Fixed a crash that could happen when an enemy unit would be reduced to zero Range. Fixed a bug where the difficulty settings in session weren't restored properly when reloading the save game. Fixed an issue where the option to recruit Rumayla al-Qirqiyya would sometimes erroneously not be generated in her encounter. Fixed an issue on some skirmish maps where Heroes could spawn in invalid locations. Fixed a geometry error in the Tavern skirmish map, which allowed enemies to enter tables. Units that don't end up moving from a knockback or a pull-in effect will no longer trigger reaction attacks. Fixed an issue with Warrior's Gritting Slash skill where the Grit effect would sometimes not be applied to the Warrior. Fixed an issue with Warrior's Staggering Bash skill (and its upgrades) where it could sometimes fail to impart the Staggered condition to the target if the knockback was interrupted. Fixed an issue with Warrior's Judicious Cleave skill (upgrade of Cleave) where it could sometimes fail to disrupt prepared actions. Added a missing line in Warrior's Bash skill description about its disruption capabilities. Alain's passive no longer triggers Mesmerized when an enemy uses a non-damaging ability against a decoy (such as Redcap's Gaze). Ranger's Ensnare skill (and its upgrades) can no longer miss. Berserk Status effect and its derivatives, associated with the Warrior's Rage ability line, no longer increase damage done to self. Alain no longer poisons himself when under the effect of Expurger (from the Mystic's Expurging Totem). Thorntoad's Leap skill now correctly triggers reactions like Archer's Vigil and Stand Ready. Fixed various typos in encounters and tooltips. Optimizations: Reduced the polygon count of most meshes in the game, greatly improving framerates on low-end PCs, and without noticeable loss in visual quality. Quality-of-Life improvements: Removed the gamepad controls legend from the game. Instead, individual UI elements have contextual control labels, which takes up less space and should be more intuitive. Action bar number hotkeys are now only visible when using mouse and keyboard. When using a gamepad, there is now a hover indicator to connect the disabled encounter option with the tooltip explaining why the option is not available. All heroes that have their Prowess unlocked will now by default be set to the first unlocked Prowess in the list in the Lobby. Tooltips for relics viewed in the Journal will now show formulas, since exact numbers can be inaccurate and uninformative outside of combat. Gameplay balancing: Status effects that reduce damage (Heavy Armor, Resistance, Expurger, Shielded, etc) no longer reduce damage done from Spells. Spells, however, still benefit from damage-increasing effects, such as Vulnerable. Increased max stacks of Bleeding effect to 10 (up from 5). The Well Rested status effect now stacks. The Paladin status effect (Safir's passive) now deals 1*Power damage when using non-offensive abilities, up from 0.5*Power. Morgan Tudd's passive (Druid Physician) now also works on himself, rather than strictly other allies. Wilfred's passive (Nonchalant) increased to +3 damage (up from +2). Warrior's Coordinated Parry skill (upgrade of Parry) no longer costs AP to use, like the base version. Ranger's Specialty Arrow skill (and its upgrades) have been buffed. Increased CDs (2->3 in most cases), but increased base damage (0.5x -> 1x), as to not make it so reliable on its conditional effect. Exploding Arrow (one of the upgrades) no longer needs to target unarmored targets to deal its explosive effect. Ranger's Archer's Vigil skill (and its upgrades) now deal slightly more damage. Also changed Defensive Vigil upgrade into Sharp Vigil, which grants Guard Down as a debuff. Slightly increased AoE of all skills in the Ranger's Volley line (1.5->2, Wide 2.5->3). Reduced Ranger's Quick Draw skill line's accuracy penalty to 30% (down from 40%), making the ability more reliable. Slightly increased base Health and Armor in most rangers, bringing their average defenses (Health + Armor) to 30, up from 26. Recurve Bow blacksmith upgrade line (Balanced Ranger Weapon) now also grants +1 Evasion. Roland's Horn relic now has a simpler and stronger design - it debuffs all enemies on the map, reducing their Power. Medicinal Bandages relic no longer costs AP to use. Added a starting cooldown on Wyvern's Jump skill. This should make getting ambushed less punishing.


[ 2021-10-27 17:15:24 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

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MacGamestore

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