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The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
Dev blog 93 - Encounter tech change

Hi all! Next next patch will bring a tech change that will prevent the remaining cheesing/save scam opportunities that are readily available inside of the game on the world map. I want to take a bit of time to explain how it happened and why were only fixing it now. When we initially added encounters to the game, they were pretty tightly coupled to their presentation within the game. Specifically, the way we presented the encounters (the book) was directly in control of advancing the encounter state forward, and just was the encounter state. We would inspect the encounters for a page, prepare all the UI widgets and show them. Clicking on a button that advances to the next page would look directly into the read-only encounter resource, change the text of the page, change the buttons and that was about it. Later, when we added randomness to encounters, we had the issue of pages changing something that should be perceived as a fixed value, like the amount of gold to grant or the required hero to use an option. This was fixed by finalizing the encounters, which essentially means making a copy of the encounter resource and pre-rolling all random value ranges to fixed values. After that, we wanted a tool that would make sure the encounters are not busted, like having dead ends, or a page having no clickable options and the like. The encounters are just text files, after all, and it's easy to make mistakes. To make this possible, we had to change how we present the encounters, and it could no longer be tied to the presentation. While the tool is not perfect because the encounters are very complicated, it at least finds most of the issues. At this point, we pretty much had the capability of driving the encounter state forward without having a UI for it. This was the final piece of the puzzle needed to even be able to make no cheesing possible. I consider cheesing anything that makes it possible (and easy) to abuse the games save system to gain resources infinitely or retry choices. This could be abused by getting resources from an encounter, closing the game or returning to lobby, then continuing the game. The result would be that the previously gained resources were still there and youd restart from the beginning of the encounter. Not good. This is pretty much the reason why the game was never saved during encounters, and why you could restart them by the quit+continue combo. My latest change fixes all of these issues. Any time you do anything that one would expect to have a permanent effect (picking new skills, upgrading them, spending resources, advancing through encounters, etc), we save the game, which now contains your current encounter state. This means if you leave the world map for any reason then continue your game, you will be set to the same page you were on when you closed it. There are two main reasons I wanted to do this. The first one is the reroll ability cards button we added to hard mode. Until the patch hits, the button is disabled during active encounters because of the aforementioned tech reasons: you could in theory reroll your ability cards, see ones you dont like and decide you dont actually want to spend the essence on it. All youd have to do was leave the game, then continue and youd be reset back to the start of the encounter with no changes to your resources or your party in case you leveled them and picked skills. This is obviously bad on many levels. The second reason was the remaining few cheese/scams that were possible. You could advance through an encounter, reach the random card choice (which was always fully randomized to account for the quit+continue cheese), pick one, and if you didnt like the outcome, quit+continue and youd be back at the start of the encounter with another chance to get a better outcome. The change done here solves both issues and will make all of your choices during the world map fully permanent in your current run. The other improvement Im making is one thats been bugging me for a while, and now I have time to devote to fixing it. Ill likely write another blog post on the topic once the fix is up, but in case I dont, heres the short of it: for some player characters, their movement during fights isnt undoable (Tariq specifically, if not a few others as well). The issue has the same cause as being unable to undo movement for a Mystic character that has the Hallow aura active. Thanks for reading, I hope you dont mind the little glimpse in the technology part of the game. If you wanna ask stuff, or suggest stuff, join us on our Discord server or post here on Steam. Till next time! MarkoP


[ 2021-11-03 12:01:26 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

[ 6084 ]

15.11$ (24%)
49.77$ (17%)
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12.42$ (17%)
15.11$ (16%)
GAMERSGATE

[ 1345 ]

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MacGamestore

[ 4067 ]

38.99$ (13%)
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1.71$ (91%)
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17.49$ (13%)
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7.48$ (75%)
2.24$ (85%)

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