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Dev blog 94 - Meet Will!

Hi, everyone! Mat here once again. One of the areas we want to polish up a bit more is VFX. This includes getting some eye-candy for the cool Guardian Spells, specially for the upcoming ones. To that effect, we are currently onboarding a new member of the Room-C group, straight from Bristol, UK: Will! I wanted to take the opportunity to follow in MarkoPs footsteps a bit and give him the round of questions we usually give our newest additions. Q: Hi, could you introduce yourself? A: Hello, Im Will. I am a Real-Time VFX artist hailing from England. I love the natural world and nothing keeps my interest more than watching the forces of nature play out in that landscape. Whether its paddling in the powerful surf of the Ocean, catching a sunset looking beautiful or the low glow of a campfire set against a starlit night sky, I am happiest when I find time to spend time in the world. It is also an excellent chance to gather reference for when I try to recreate such effects within the dark sorcery of a game engine's powerful particle editor. Q: When did you start messing with VFX? What got you into it? A: I first became interested in VFX when I was in my final year of university. I was initially compelled to try it as I realised there was a high demand for RT-VFX artists in the games industry. I quickly fell in love with the process as making effects requires a lot of creative problem solving and design thinking to best represent important gameplay features to players. Q: What was your impression of The Hand of Merlin? A: When I first looked at The Hand of Merlin, I thought it looked like the kind of game Id normally play. I initially thought it was a unique re-theming of a well trodden genre that I enjoy. I was pleasantly surprised to find that the game had some very interesting differences to contemporaries Ive played; while still being easy to pick up for a veteran strategy rogue-like player such as myself. Q: How do you make a specific VFX to fit a specific ability or spell? A: The most important job of VFX in my opinion is gameplay. So the first thing and last thing is always to make sure that the effect I am working on shows the player a visual embodiment of their inputs. This is achieved by working closely with design and programming to ensure that the effect is aiding player understanding of mechanics they are interacting with. Q: Can you tell me more of the challenges of being a VFX artist? One of the biggest challenges I face often when I am creating VFX for any given project is the number of options available. Often a VFX artist has many different ways to tackle the problem at hand. They must then pick the method that will give the best result within the constraints of the project they are working on. The answer to how to solve any given problem again goes back to strong communication about the gameplay purpose of an effect and understanding which workflow is best suited to tackle it. Q: What things do you do when not making rad visuals? Any hobbies? A: I like to try and get outside as much as the weather allows. Camping and hiking are things I highly enjoy. With a job like mine, theres a lot of sitting at a desk. So to stay active I generally try to do some yoga every day and go climbing 1-3 times a week. I would also say that I often get lost in my guitar and music is a fun hobby Ive been engaged with and I am always learning something new about. And there you have it! Will is now present in our Discord server under the handle Badfish, so feel free to drop by and ask him any questions! Mat


[ 2021-11-10 12:01:26 CET ] [ Original post ]

The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
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