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New features: Improved the visuals of several of Merlin's Spells. General fixes: Encounter state is now saved at every page turn, preventing cheesing random outcomes by restarting the game. Fixed a possible exploit for infinite Supplies through encounter interactions. Fixed a bug that could cause a rare scenario where you only needed to kill two Pylons in Jerusalem to win the skirmish. Rana's passive (Primal Presence) should no longer trigger after she dies. Far Striker (gained via Hunnic Arrow relic) should now only trigger from ability use. Wyvern and Dire Wyvern can no longer trigger their passives out of each other. Stasis status effect should no longer expire if a unit took damage from Poison/Burn/Bleed type effects. Fixed a bug when using the gamepad where tile grid could remain visible in the world even when not in tile picking mode (i.e. targeting an ability). Fixed a bug when using the gamepad where the tooltips could remain visible during enemy turn. Fixed several typos. Optimizations: Optimized AI, reducing its think times by up to 50%. Optimized many meshes without loss of visual quality, reducing the game's memory requirements and increasing its performance on lower end hardware. Optimized light sources on some combat maps, offering substantial performance gains on lower end hardware. Optimized away the stall/freeze that could happen when first starting a game, after loading is complete and just before entering Lobby. Quality-of-Life improvements: Added a loading progress when transitioning between game states (lobby / overworld / skirmish) in case it isn't instant (such as on low end PCs with slow disks). While targeting a unit with a damaging ability, a skull icon will now be shown if the target would die from the damage dealt. Changed visualization rules for Decoy, Desecrate and Volley skills, making their effect area clearer to read. Gameplay balancing: Changed the status effect granted in "Castle of the Moons" to grant 1 AP in next combat (instead of extra damage dealt to large enemies). Disable effects (Rooted, Staggered, Stasis and Stunned) now decay at turn end (instead of at turn start), making their exact duration clearer. Green version of Oozing Singe+ (upgrade of Mystic's Singe) now deals Rooted instead of Slow. Reduced the base cooldown of Ranger's Hunter's Mark skill (and its upgrades) from 3 to 1. Mystic's Scavenging Singe skill (upgrade of Singe) now only refills ability uses once per match on a kill, instead of on every kill. Removed friendly fire from all versions of Warrior's Cleave skill. Now, players can choose between 'Wider Area + Pull', 'On-kill effects', and 'Debuff effects' variants. Renamed Judicious Cleave into Carving Cleave. The debuff inflicted by Warrior's Dueling Slash skill (upgrade of Slash) no longer reduces damage dealt only to the attacking Warrior, but to anyone. Basilisk's Toxic Buildup and Dire Basilisk's Toxic Reserves are no longer passives. Instead, they're regular status effects, meaning they can be purged via skills or spells. Basilisks now have to spend their first turn gaining the initial stacks of Toxic Buildup.
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