





New features: Improved the visuals of several of Merlin's Spells. General fixes: Encounter state is now saved at every page turn, preventing cheesing random outcomes by restarting the game. Fixed a possible exploit for infinite Supplies through encounter interactions. Fixed a bug that could cause a rare scenario where you only needed to kill two Pylons in Jerusalem to win the skirmish. Rana's passive (Primal Presence) should no longer trigger after she dies. Far Striker (gained via Hunnic Arrow relic) should now only trigger from ability use. Wyvern and Dire Wyvern can no longer trigger their passives out of each other. Stasis status effect should no longer expire if a unit took damage from Poison/Burn/Bleed type effects. Fixed a bug when using the gamepad where tile grid could remain visible in the world even when not in tile picking mode (i.e. targeting an ability). Fixed a bug when using the gamepad where the tooltips could remain visible during enemy turn. Fixed several typos. Optimizations: Optimized AI, reducing its think times by up to 50%. Optimized many meshes without loss of visual quality, reducing the game's memory requirements and increasing its performance on lower end hardware. Optimized light sources on some combat maps, offering substantial performance gains on lower end hardware. Optimized away the stall/freeze that could happen when first starting a game, after loading is complete and just before entering Lobby. Quality-of-Life improvements: Added a loading progress when transitioning between game states (lobby / overworld / skirmish) in case it isn't instant (such as on low end PCs with slow disks). While targeting a unit with a damaging ability, a skull icon will now be shown if the target would die from the damage dealt. Changed visualization rules for Decoy, Desecrate and Volley skills, making their effect area clearer to read. Gameplay balancing: Changed the status effect granted in "Castle of the Moons" to grant 1 AP in next combat (instead of extra damage dealt to large enemies). Disable effects (Rooted, Staggered, Stasis and Stunned) now decay at turn end (instead of at turn start), making their exact duration clearer. Green version of Oozing Singe+ (upgrade of Mystic's Singe) now deals Rooted instead of Slow. Reduced the base cooldown of Ranger's Hunter's Mark skill (and its upgrades) from 3 to 1. Mystic's Scavenging Singe skill (upgrade of Singe) now only refills ability uses once per match on a kill, instead of on every kill. Removed friendly fire from all versions of Warrior's Cleave skill. Now, players can choose between 'Wider Area + Pull', 'On-kill effects', and 'Debuff effects' variants. Renamed Judicious Cleave into Carving Cleave. The debuff inflicted by Warrior's Dueling Slash skill (upgrade of Slash) no longer reduces damage dealt only to the attacking Warrior, but to anyone. Basilisk's Toxic Buildup and Dire Basilisk's Toxic Reserves are no longer passives. Instead, they're regular status effects, meaning they can be purged via skills or spells. Basilisks now have to spend their first turn gaining the initial stacks of Toxic Buildup.
[ 2021-11-17 18:47:37 CET ] [ Original post ]
- GameBin_Linux [91.57 M]
- Common_Linux [23.65 M]
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.
Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).
Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.
Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.
Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.
As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.
Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.
From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.
Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS