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Dev blog 100 - A Retrospective

This post is written by Mia, one of our gameplay designers. Hello there! As the year draws to a close, we wanted to take the opportunity to look back at how far The Hand of Merlin has grown and changed. Its not an overstatement to say that the game has matured significantly since its release into Early Access on March 17th this year. Out of curiosity we dug through our patch notes and prior dev blogs and have some interesting data to show off! Since the release in March there have been a total of 19 minor updates/patches, not counting today and not counting the 5 major content updates. Taking into consideration there have been a total of 39 weeks since, on average wed have a minor patch every other week and a major update every two months. Looking back we are pretty proud of what weve accomplished and all that weve added to the game itself. From the artists weve gotten hand drawn cutscenes, map variations, new vfx for spells, more encounter images, and their help in the realization of new enemies and heroes, visual improvements of skills, spells, and so much more. They made the game as beautiful as it is. The programmers have worked their magic to add so many new features, quality of life changes, polishing every aspect of the game to work as seamlessly as it could. They managed to make the most out of our engine to make new things possible. Gamepads, porting, dealing with the designers Theyre the backbone of The Hand of Merlin. The writers have built the story of HoM and fleshed it out to make it truly feel as if youre traversing the multiverse, helping these worlds which are all different no matter how similar they may look. Theyve added quests, additional variations, and more stories to be told. Your choices matter thanks to them. Mat and I as the designers have been doing our best to try and flesh out the direction for HoM to grow. Theres been a lot of balancing, reworking, and questioning old assumptions. From how to set up the different difficulties, making each hero feel unique, or simply adding more content (such as the new guardians, relics, enemies, etc.) to going through a complete skill overhaul. Weve kept ourselves (and others) busy! I cant speak for everyone, but personally Im very proud of what our team has accomplished this year. Especially for a small indie team, the Hand of Merlin has had a great year, and I hope itll continue to improve next year as well with its full release coming up soon. Also, this lovely little team of ours will also be taking a well deserved two weeks vacation over the holidays! Feel more than welcome to join our Discord server to tell us what you think, to chat, or ask questions if you have any! Or you know, just to hang out. Cheers! Mia


[ 2021-12-22 12:08:04 CET ] [ Original post ]

The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
GAMEBILLET

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