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Dev blog 104 - 1.0 release when?

Hey folks! Many people have been asking when were planning on releasing the game. Id like to use this post to outline whats going on internally regarding this. Our initial plan when we launched in early access last year was a 4 to 5 months period to polish up the game and then launch 1.0, and boy, was that initial time estimate wrong! After we started getting some good feedback from our players, we had to re-evaluate how to go about working on the game. All that player feedback directly informed our first content update which featured a skill revamp and making heroes more unique with their passives. The stuff we planned to do during EA were new heroes, enemies and maps, which all went live in content updates 2, 3 and 4, the last of which also featured the hard difficulty and improvements to meta progression, both of which were influenced by some player ideas. Lastly, the most recent content update featured new guardian cores with 18 new spells. In a meeting after our winter break, we brought up the topic of a concrete release date/window for 1.0. January was too hard to pull off since we knew we had more work ahead for polishing what we already have, so we looked at February. Theres a lot of big games coming out this month, so we decided to have a chat with our publisher about it. After that meeting, the decision was made to aim for release in Spring. We dont want to commit to any specific day yet, since we want to see whats going to happen as time goes on, but definitely expect more news in the coming months as we iron out all the details. All that said, the question came up about what wed be doing in the meantime. Well be releasing a patch this month, likely within 1-3 weeks. It will contain Legendary questline encounters, the last guardian core from Siglorel and a way to unlock it, all the VFX improvements Will worked on, and some content optimizations. After that, sometime during March, the plan is to release the editor, so anyone interested in modding the game would be able to start messing with it. We would also start officially supporting Linux and macOS. Keep in mind that just as with all other plans, stuff could happen that messes them up, and Ill try to keep you informed if stuff goes horribly wrong or were forced to re-prioritize anything. One other thing were working on is an additional play mode. Were currently calling it endless mode, which would be a chain of combat maps to test out your tactical prowess. Youd pick out your warband as usual and try to win as many combats as possible with those units until they die, ranking up in between fights and getting random upgrades and relics. We dont have a lot of details on it other than that, since we basically just started working on it, but as it gets more defined, designed and implemented, well be sure to share information about it. So tell us what you think! Share your thoughts in the forums or join our Discord server if you want to chat directly with any of us, or want to pitch ideas about endless mode! Wed love to hear from you! MarkoP


[ 2022-02-02 12:01:12 CET ] [ Original post ]

The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (291 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]

The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
GAMEBILLET

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1.50$ (85%)
GAMERSGATE

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