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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey folks! Many people have been asking when were planning on releasing the game. Id like to use this post to outline whats going on internally regarding this. Our initial plan when we launched in early access last year was a 4 to 5 months period to polish up the game and then launch 1.0, and boy, was that initial time estimate wrong! After we started getting some good feedback from our players, we had to re-evaluate how to go about working on the game. All that player feedback directly informed our first content update which featured a skill revamp and making heroes more unique with their passives. The stuff we planned to do during EA were new heroes, enemies and maps, which all went live in content updates 2, 3 and 4, the last of which also featured the hard difficulty and improvements to meta progression, both of which were influenced by some player ideas. Lastly, the most recent content update featured new guardian cores with 18 new spells. In a meeting after our winter break, we brought up the topic of a concrete release date/window for 1.0. January was too hard to pull off since we knew we had more work ahead for polishing what we already have, so we looked at February. Theres a lot of big games coming out this month, so we decided to have a chat with our publisher about it. After that meeting, the decision was made to aim for release in Spring. We dont want to commit to any specific day yet, since we want to see whats going to happen as time goes on, but definitely expect more news in the coming months as we iron out all the details. All that said, the question came up about what wed be doing in the meantime. Well be releasing a patch this month, likely within 1-3 weeks. It will contain Legendary questline encounters, the last guardian core from Siglorel and a way to unlock it, all the VFX improvements Will worked on, and some content optimizations. After that, sometime during March, the plan is to release the editor, so anyone interested in modding the game would be able to start messing with it. We would also start officially supporting Linux and macOS. Keep in mind that just as with all other plans, stuff could happen that messes them up, and Ill try to keep you informed if stuff goes horribly wrong or were forced to re-prioritize anything. One other thing were working on is an additional play mode. Were currently calling it endless mode, which would be a chain of combat maps to test out your tactical prowess. Youd pick out your warband as usual and try to win as many combats as possible with those units until they die, ranking up in between fights and getting random upgrades and relics. We dont have a lot of details on it other than that, since we basically just started working on it, but as it gets more defined, designed and implemented, well be sure to share information about it. So tell us what you think! Share your thoughts in the forums or join our Discord server if you want to chat directly with any of us, or want to pitch ideas about endless mode! Wed love to hear from you! MarkoP
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