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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey folks!
As were trying to finalize the next patch, we wanted to finish up the VFX showcase trifecta with the Warrior skills. We asked Will to type out something to accompany the gifs weve prepared, and heres what he wrote.
Will: When doing the visual update of the Warrior, I have been challenged to find a grounded and realistic way to show their abilities. I have tried where I can to keep the effects subtle and I have worked to revise some of the "placeholder" effects that were in place. For the most part it has been a case of reducing the colour saturation and emissive strength of the effects we had in place. A few places I got to really rework the current effects and so, skills such as upgraded Haste's and Warcry have had a fairly complete visual overhaul.
Heres how some of them look!
Warcry
Haste
Stagger
Since our game is set in a low fantasy setting with no actual magic (remember the quote that any sufficiently advanced technology is indistinguishable from magic ?), having grounded and subtle VFX fits perfectly with the game. Not that were always doing so, some aspects do need a more overt VFX to indicate stuff is happening, otherwise we wouldnt be able to indicate that a unit gained a status effect that changes a stat that has no external representation!
In our previous post, we mentioned a patch coming this month and were working on getting it out next week. Legendary questlines, more relics and a few QoL changes based on feedback!
We hope you try it out, and encourage you to join our Discord server and tell us what you liked and didnt like, and any other changes you feel would be beneficial to the game!
MarkoP
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