





Whispers of Doom introduces a complete overhaul of the games VFX for the games hero and enemy classes. Core to the VFX upgrades was the ability for the game to show the sci-fi orientation of the game more clearly. Cosmetically, the visual overhaul now better represents the distinctions of character skills such as the Mystic, who creates effects through knowledge rather than magic like a traditional wizard or mage would.
Also added in this latest update are legendary questline encounters which may reward relics of legendary power, as well as a new Guardian Core from Siglorel. The Corrupted core is awarded to players once they defeat the doomed world scenario, beating back the corruption in Jerusalem in Hard Mode with all Curses activated. This features 9 new and unique spells.
Alongside a whole host of bug fixes and performance enhancements, the Whispers of Doom update now splits easy mode into two options, easy story and easy roguelike. Easy story mode presents the easiest option for players looking for a more narrative led experience with very little challenge. Easy roguelike on the other hand presents a good starting point for newcomers to tactical or roguelike games but who still want to be challenged.
Additionally, the option to create a randomized party when starting a new game run based on the heroes a player has already unlocked has also been integrated in this update, this also automatically picks Prowess unlocks if available.
Last but not least, 3 new achievements have also been added, Can't Run Forever (unlocking Atlantes' Core), Faevoured (unlocking Oberon's Core), and Legendary (obtaining a legendary relic through a questline).
Our early access journey with The Hand of Merlin is now complete as we look to align our full version 1.0 launch. Being able to harness valuable community feedback has been immeasurable to us, and has helped us deliver six updates that have enhanced balance, challenge, meta progression and skill sets, not to mention lots of exciting new game content added as well, Said Robert Sajko, Creative Director at Room C Games.
Patch Notes - Early Access Build 677290
New features:
Added a new Guardian Core: Siglorel's, with 9 new and unique Spells. It can be unlocked by winning the doomed world scenario: beating back the Corruption in Jerusalem in Hard Mode+ with all Curses activated.
Added new questlines which may reward relics of legendary power.
Visual Effects overhaul: Hero classes' (Warriors, Rangers and Mystics) and enemy abilities' VFX updated where appropriate.
Easy Mode is now split into two: Easy (Story) and Easy (Roguelike). The former is meant to hardly present any challenge at all, and is meant for those seeking a narrative experience above all else. The latter is a good starting point for newcomers to tactical or roguelike games but who still want to be challenged.
Added 3 new achievements: Can't Run Forever (unlocking Atlantes' Core), Faevoured (unlocking Oberon's Core), and Legendary (obtaining a legendary relic through a questline).
Added the option to create a randomized party when starting a new run. The selection is made from the Heroes you have unlocked, automatically picking Prowess unlocks if available.
Added several new encounter illustrations.
General fixes:
Fixed an issue on macOS where the game could have issues starting in fullscreen mode on Retina displays with resolution scaling enabled in OS settings.
Fixed an issue on macOS where the Journal could sometimes appear solid red.
Fixed an issue on macOS where in-game clickable URLs did not work (such as the button to join our Discord server).
Fixed an issue on macOS where the Command button did not expand tooltips (like Alt does on Windows/Linux).
Updated hints and tooltips on macOS to refer to the correct keys for that platform.
Fixed a crash in the Lobby when removing Heroes from the party.
Fixed a rare crash when using a gamepad during an encounter on the World Map.
Fixed an issue where the run would be lost if game is stopped and started again during a certain encounter in Al-Andalus which interacts with the Holy Grail.
Fixed a bug where force-closing the game during a transition between zones could leave that run in an invalid state, causing it to be lost.
Fixed a bug where the fast-forward feature in skirmishes would affect the menus as well.
Fixed a bug where enemy wave spawning in the battle of Roncevaux Pass didn't work correctly.
Fixed a bug where the Blacksmith prices were not reset when arriving to a new Blacksmith.
Fixed an issue where Salim's Measuring stacks would sometimes not get removed upon moving.
Fixed an issue where Dire Thorntoad did not use Blast and Jump abilities as often as intended.
Fixed an issue where the setting to confine the mouse cursor to the screen wasn't saved/restored when quitting/starting the game.
Fixed a bug where multi-target abilities couldn't be used with the mouse on the same tile without first moving the tile away (i.e. it wasn't possible to double click a single tile).
Fixed a bug where enemies that die affected by an aura didn't properly unregister themselves from the aura, potentially causing a crash or other incorrect behavior.
Fixed a bug causing Wyvern to not trigger its Opportunist passive in case it was spawned in an ambush scenario.
Fixed a bug where the auto-targetting logic of Morgan Tud's Druid Physician passive would not work correctly in certain situations.
Fixed a bug where some effects could be applied to a unit after it died, if the sequence happened as part of the same ability use.
Fixed an issue in Mallorca corrupted alternative skirmish map causing a potential AI chokepoint.
Fixed an issue with the Blessings/Curses screen elements not scaling correctly on 4K / TV mode.
Fixed an issue with the Blessings/Curses screen where the back button could be repeatedly triggered to constantly restart the animation.
Fixed various cases of text clipping in Big Picture mode.
Fixed a bug where the camera could still be manually controlled during the short cinematic momement of revealing the final boss in Jerusalem.
Fixed a bug where screen fading would sometimes not work correctly when transitioning between game states.
Fixed an issue where the Bestiary bookmark could reopen itself when not intended.
Fixed an issue where bookmarks could sometimes not be clickable.
Fixed an issue where reroll or cancel buttons were not reachable by gamepads when selecting skill cards at rank-up.
Fixed "The Pen Is Mightier" encounter which would offer recruitment if party is full, rather than if not full.
Fixed a bug where the portrait tooltip attribute breakdown didn't correctly show the base attributes for heroes with an active prowess unlock.
Fixed a bug when gaining status effects where the scrolling combat message would show an incorrect number of stacks gained if they were higher than the max possible for that effect.
Changed the description of Holy Desecration to note that it deals damage only to abominations.
Changed the wording in the nourishment descriptions from past tense to present tense for the health/armor increased/decreased state, since they indicate state, not change.
Fixed several typos in various tooltips.
Optimizations:
Cleaned up and optimized several combat maps, to reduce memory usage and improve performance.
Greatly reduced the impact of all destruction effects on performance, without noticeable visual differences.
Quality of life changes:
The intro cutscene is now automatically skipped after being viewed at least once. It can be re-watched by clicking the Intro button in the Lobby.
The vision pool in Merlin's Cave (the Lobby) will now show a view of the correct zone for the current run, rather than always Albion.
Relic tooltips will now state the item's rarity, as well as use a color scheme to further help distinguish item rarities.
The Guardian Core UI can now be accessed even during an encounter.
Added separate icons for quest start and quest turn-in nodes. In addition, quest turn-in nodes will display the quest name.
In addition to clicking the Shuffle button, random event cards can now also be clicked directly to initiate shuffling.
The Hide Cards button, shown while selecting skills during rank-up, now says Cancel to make it clearer what it does.
The Reroll button for skill cards is now disabled when the player doesn't have enough essence to use it.
When selecting a skill upgrade, the current (base) skill is shown in the middle, with animated arrows pointing left and right to the skill cards available as upgrades. This should make it easier to compare the choices.
Improved the Blacksmith tooltips to make it more clear that each upgrade tier is a replacement of the previous tier, rather than a stacking bonus.
Improved Bestiary gamepad navigation, which should now feel more intuitive.
Improved the presentation of the card selection screen in Big Picture mode.
Skills with 0 AP cost which are self-cast now require the specific Hero to be targeted and clicked (or double clicking the ability itself) to activate it. This is to prevent accidently activating an ability when a hero is left with 0AP and is selected.
Bandit enemy types now have names which should be more evocative of their signature skills, such as Executioner (Execute). This should help make them (and the threat they pose) more recognizable.
Added prowess indicators to Hero selection screen in the Lobby, to make it clearer which type of Hero is selected for the run.
The post-run report will from now on also show the modifiers (Blessings and/or Curses) that were affecting the run, if any.
Changed the wording of the rendering resolution options to make it clear which resolution they represent.
Added new sliders to the Options / Sound menu, for master volume, overworld music volume and combat music volume.
Gameplay balancing:
Changed the Fey Touched achievement to have a lower fey reputation requirement (7, down from 10). This will apply to all new runs started with game version 677290 or higher, but not on-going ones.
Changed the Well Stocked achievement to use nourishment instead of hunger damage for the condition.
[ 2022-02-16 19:10:50 CET ] [ Original post ]
- GameBin_Linux [91.57 M]
- Common_Linux [23.65 M]
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.
Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).
Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.
Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.
Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.
As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.
Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.
From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.
Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
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