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Major Update 7 - Modding!

Major Update 7 - Modding!


Patch Notes - Early Access Build 678477 New features:[img]
  • Revamped the final boss fight with new mechanics. It should now be more engaging, but also more rewarding: every victory will unlock new skills and relics that can be found in the following runs.
  • Added new skills for each class:
  • Warrior: Charge, Fend Off, Hook, Rebuke, Second Wind, Slam, Sword-sworn, Taunt.
  • Ranger: Commanding Shot, Disengage, Explosive Arrow, Partner Up, Supply Line.
  • Mystic: Cleanse, Empathy, Incense, Observation, Volatile Mixture.
  • Added new per-class passive skills:
  • Warrior: Automatically attacks enemies moving into or out of melee range to apply Bleeding.
  • Ranger: Gets a stacking bonus to power and accuracy against a target flanked by the Ranger's allies.
  • Mystic: Applies a stacking healing-over-time effect to allies standing next to the target of the Mystic's primary attack.
  • At rank-up, instead of getting an automatic Health increase, Heroes will now be able to choose to improve either Health, Armor or a combination of both (presented via choice cards).
  • Added official support for macOS (10.13 High Sierra or newer) and Linux (SteamOS 3.0 or Ubuntu 18.04 LTS).
  • Added official support for Steam Deck.
  • Added modding tools and integrated support for Steam Workshop.
  • To install mods, subscribe to them here:
  • http://steamcommunity.com/app/600610/workshop/
  • Then run the game from Steam and select "moddable" from the popup menu. You can view and manage mods from the Options / Steam Workshop menu.
  • To create mods, install and run The Hand of Merlin - Editor. We'll be adding modding guides soon - stay tuned!
General fixes:
  • Fixed an issue where closing the game in specific circumstances could cause the save data to get corrupted - this should no longer be possible.
  • Fixed a crash in the relic shop when dragging a relic into a slot where there is no hero.
  • Fixed a bug where the reroll button for skill cards was not usable with a gamepad.
  • Fixed a rare bug where Tariq's Bladedancer passive would not work correctly in certain cases.
  • Fixed a rare crash if holding down [Esc] while the game is transitioning between states.
  • Fixed a bug where unit attributes weren't updated when a status effect that affects that unit had its stack count changed.
  • Fixed an issue where toggling "show extended tooltips" (formulas) didn't trigger an update for status effect tooltips, for cases where they had a value derived from a formula.
  • Fixed an issue where destroyed cover objects could sometimes still show up as whole and translucent when hovered-over by mouse.
  • Fixed a rare bug where encounter cards could get overlapped if clicking on them extremely fast.
  • Fixed the tooltip for Pheasant Feather relic, which did not list the actual effect applied.
  • Irish Gorget relic can no longer miss with its heal effect.
  • Fixed an issue causing the Skein of Thread relic to be unequippable.
  • "The House of Peace" encounter now correctly grants Supplies when picking pomegranates.
Quality of life changes:
  • Fresh profiles will now start with 0 Essence, instead of 1. To offset this, winning the game now grants 1 essence every time as a minimum. This is a QoL feature because it eliminates the Core/Spell selection step of the loadout process for the very first run of a new player.
  • Improved the Lobby UI (roster and loadout selection) - it should be both more informative and more intuitive now.
  • Added "camera speed" option for the Lobby transitions.
  • Removed the list of previous end-of-run reports from the Lobby, as this screen was very seldomly used.
  • Improved the skill cards layout for better readability.
  • Added stats tracking to Victory/Defeat screens: enemies defeated, turns taken, etc.
  • Ability tooltips will now indicate the shape and size of an ability's area of effect in the tooltip header.
  • Added an attribute breakdown to unit tooltips, for added clarity of various effects' interactions.
  • All tooltips will now show formulas in parenthesis only if the formula is non-trivial (i.e. involves at least one multiplication).
  • Added subtle box backgrounds for the various combat UI elements to make them easier to read in both light and dark environments.
  • Improved the visuals of the in-game UI scrollbars.
  • Improved the visuals of the in-game Bestiary's navigation labels.
  • Changed the icons and names of the map nodes in the final zone (Jerusalem) to be more clear about what they reward.
  • Renamed Mystic's Desecration skill into Raze, as this is more appropriate to the lore.
Gameplay balancing:
  • Morgan Tud's Druid Physician passive is replaced with Thornwarden: it applies Thorns to adjacent allies after using Singe, granting them damage reflection.
  • Zahra's starting skill (Stand Ready) is removed and replaced with Second Wind: it clears debuffs and restores armor to caster.
  • Soft-disables will no longer be able to reduce attributes to zero, meaning they cannot turn into hard-disables. For example, Slow can no longer reduce Speed to zero, which would make it the same as Root.
  • Mending now stacks with itself, but has a cap of 5 stacks.
  • Bleeding now stacks with itself, but has a cap of 5 stacks.
  • Ranger's Blinding Smoke skill (and its upgrades) have been buffed to apply stronger debuffs (now scaling with Power).
  • Wilfred no longer starts with the Sprint skill, but instead with Shiv.
  • Wilfred's passive (Non-chalant) has been buffed to deal more damage to Targeted enemies (now scaling with Power).
  • Rumayla's passive (Piercer of the Veil) has been buffed - it now reduces targeted enemy's Power by -25% (instead of a flat -2).
  • The extra damage granted through Breunor's passive (Keen) no longer applies to just one hit, but instead lasts for the whole turn.
  • Zahra's starting Armor is now 25 (up from 15), and her starting Power is now 5 (up from 4).
  • Zahra's passive (Resourceful) has been buffed - it now restores armor points equal to 50% of maximum Armor (instead of 1*Power).
  • Ranger's Surging Shot skill (upgrade of Shoot) has been buffed. Grants Surge on damage dealt instead of health damage dealt.
  • Abominations will no longer apply Poison or Bleeding - these effects are now reserved for players. Instead, monsters will apply Corruption, which has tighter rules on stacking and maximum damage per turn.


[ 2022-04-25 17:08:37 CET ] [ Original post ]

The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (291 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
GAMEBILLET

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