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Patch Notes - Early Access Build 678732

New features: Added a few new sound effects for Abominations that were missing them on special attacks. Created a proper portrait for the final boss. macOS fixes: Fixed an issue where mouse clicks would sometimes not work correctly. Fixed window not being interactable after switching from fullscreen to windowed mode until the window is moved or resized. General fixes: Fixed a crash that could happen if playing through multiple runs in one sitting. Fixed a bug with the final boss fight where it could get hard locked if a pylon died at the start of the enemy turn by a damage-over-time effect. It is now possible to view the unlocked rewards at the end of a run when using a gamepad. Fixed a bug with the Atlantes core achievement having wrong unlock requirements. The achievement should be now be granted for new sessions, both for the case of having already unlocked the core, and for unlocking the core for the first time. Fixed a bug where sunken areas in certain maps prevented some abilities from being able to effect units on the other side, most notably at Roncevaux Pass - the final map of Marca Hispanica. Fixed a bug where action points could sometimes be shown as negative on the unit header in combat (this was purely a visual bug). Warrior's Disrupting Taunt skill and its upgrades now properly disrupt reactions as well. Fixed Warrior's Sword Sworn skill to only trigger via direct damage, excluding reactions or damage-over-time effects (as was intended). Light Boots relic can no longer miss when used. Straw Doll relic and its status effect Paragon should now correctly trigger its decay rule only when Heroes take damage - Decoys should be excluded. Warrior's Bash Down skill now correctly applies Guard Down. Bandits' use of Martyr skill now properly triggers on player's turn instead of during enemy turn. Fixed an issue where some skills could only be used at 2 AP even though their cost is 1 AP. Fixed a bug where choice cards in an encounter could become broken if mashing buttons too quickly while they appear. Fixed an issue with "Florismart's Glade" encounter where it would not be possible to recruit Alain the White. Fixed an issue with "Merlin's Cave" encounter which caused it to give too much Essence. Fixed typos in various tooltips and encounters. Modding: The testing roster can now define the starting relics, both for being equipped on heroes and stashed. Optimizations: Fixed several memory leaks, where used memory would grow slightly with each level (around 1 MB). Fixed an issue where terrain material arrays could get reallocated when loading certain levels, causing a slightly longer load time. Quality of life changes: Added a new hint to indicate how to gain Essence - primarily by visiting Arcane Nodes on the World Map. Added a menu option for controlling the size of the displayed tile grid in combat. In combat, hit chances are now shown only for units that will have effects applied to them, to avoid confusion. Changed the default value for unit outlines in combat to always - this should help with unit visibility. Gameplay balancing: Mystic's Thundering Brimstone skill now applies Dazed to large enemies as well. The effect from Mystic's Blighted skill no longer decays, meaning affected enemy can heal attackers until it dies. Furtive status effect will no longer be lost via spells, reactions or damage-over-time effects.


[ 2022-05-11 15:42:40 CET ] [ Original post ]

The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (291 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]

The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
GAMEBILLET

[ 6046 ]

16.99$ (15%)
8.47$ (15%)
33.97$ (15%)
21.21$ (15%)
1.64$ (18%)
12.74$ (15%)
8.39$ (16%)
15.11$ (24%)
29.71$ (15%)
21.24$ (15%)
8.39$ (16%)
9.99$ (75%)
12.74$ (15%)
12.71$ (15%)
16.79$ (16%)
12.74$ (-28%)
16.97$ (15%)
22.44$ (55%)
33.59$ (16%)
16.99$ (15%)
8.39$ (16%)
4.19$ (16%)
8.25$ (17%)
58.44$ (17%)
49.64$ (17%)
7.55$ (16%)
0.78$ (92%)
5.91$ (15%)
2.34$ (84%)
12.71$ (15%)
GAMERSGATE

[ 1223 ]

2.0$ (90%)
35.99$ (28%)
3.52$ (82%)
0.75$ (92%)
3.75$ (62%)
0.74$ (63%)
9.37$ (63%)
4.0$ (90%)
2.25$ (91%)
3.0$ (50%)
0.6$ (70%)
0.37$ (63%)
14.4$ (64%)
4.35$ (83%)
10.91$ (22%)
28.42$ (25%)
2.99$ (40%)
0.37$ (63%)
1.32$ (91%)
19.8$ (67%)
3.5$ (90%)
0.49$ (51%)
3.75$ (62%)
0.87$ (56%)
7.49$ (63%)
1.95$ (90%)
2.4$ (73%)
2.8$ (44%)
3.26$ (78%)
0.75$ (85%)

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