





Hey, everyone. Robert here. When The Hand of Merlin released into Early Access last year, many of you told us that its level of polish didnt feel like an Early Access game at all. And what greater compliment can there be? Thank you for that!
Before we put on our party hats and light the candles, lets kick things off with a fun fact. Did you know that The Hand of Merlin was not always called The Hand of Merlin? In fact, finding the right title took a while!
At first, we went with Guardians of Erda: Merlins Tale. Quite a mouthful, huh? It was supposed to convey the message of the journey, of saving the world, of getting back in touch with Merlins lost kin, the other Guardians. But it just didnt roll off the tongue.
The title we landed on, The Hand of Merlin, is also very symbolic. It can be taken to mean that Merlin has a hand in shaping the world and its history. But it also represents the Heroes that help carry out his task: the fellowship itself acting as the hand of Merlin. Plus, its way shorter, so thats good!
Over the past year, weve been doing live development in Early Access, while also porting the game to consoles. That includes pushing regular content updates at a steady month-and-a-half interval, with lots of small updates in between, usually weekly or bi-weekly.
Let me tell you its been a brutal experience! But also very fun, with lots of things weve learned on the way.
Thinking about some of the highs over the last year, we really enjoyed seeing popular content creators livestream or review our game. It felt good to hear folks praising various gameplay aspects, or just plain-old having fun with it!
Another high would be um helping folks with technical issues. No, seriously. It may sound weird, but it feels good to have a happy customer praise our technical support, especially since were such a small team and all spread so thin. Theres no dedicated community manager or tech support contact: its just us, the three programmers on the team, juggling coding new features, bug fixing, tech support, build system management, and everything else in-between.
And of course, you cant have the highs without the lows. In the early days of EA, seeing those very same content creators across Twitch and YouTube finding a nasty bug was a bit deflating. One time, all the textures went haywire and started blinking with psychedelic textures during a stream. The chat exploded, and the guy was laughing, but we on the dev team just wanted earth to swallow us. Fortunately, we were soon able to reproduce and fix the bug, but I promise that we will never forget that scene with flashing neon floors on livestream!
Even with so many people praising your game, its still difficult seeing negative reviews pop up. I keep track of all the reviews and posts, and every unfavorable one is a kick in the gut. Still, we sift through them and often theres something actionable to be found. Something to address, to help make the game even better.
The worst mistake you can make as a dev, I think, is to react emotionally or start arguing. Even if theres an angry post on the forum, I ask myself: how come that person is so angry? Is there something we can change to address their issue? Oftentimes, the answer is yes, and then the person goes from feeling angry to feeling vindicated. Thats such a great feeling when that happens! So, this actually started as a low, but became a high by the end!
And so, here we are: 365 days after The Hand of Merlins first day in Early Access. Its been an amazing year, and were very excited to reach the end of our EA voyage and officially release version 1.0 in the near future (youll be hearing more about that very soon)!
Before we wrap things up here, Ill leave you with one more fun fact about The Hand of Merlin: An artistic influence on the game was Excalibur, a 1981 film. The entire movie is a visual trip, and really hits the nail on the head with that weird, off-kilter medieval feel with dark mystical undertones.
The movie also features some very shiny armor, which due to the physics of optical lenses used in cameras, produced strong fringes of light extending from the borders of those bright suits of armor. This in turn caused the film to have an almost dream-like, otherworldly feel to it. We actually replicated this artifact this feeling with a strong bloom effect in-game.
Thank you so much for your continued support and feedback. Youve all definitely made this first birthday all the more sweet!
[ 2022-05-11 18:19:42 CET ] [ Original post ]
- GameBin_Linux [91.57 M]
- Common_Linux [23.65 M]
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.
Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).
Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.
Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.
Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.
As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.
Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.
From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.
Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
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