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Dev blog 120 - Localization

Hey folks! During the course of Early Access, weve gotten a steady stream of requests to localize the game to various languages. In this post I want to explain the situation. When we launched the game to Early Access last year, the plan was to be in EA for some 4-6 months, to give time to add some of the content we still had on our todo lists, work on any feedback wed receive from our players and take that time to localize the game. The game was QA tested before that to find the most obvious issues, and to be honest, we thought the game was in a better state than it really was. Thankfully, our players gave us superb feedback and we realized the error of our ways :) The game needed more development time, and more features and content was added during the last year than we originally anticipated. As the saying goes: no plan survives contact. That brings us to localization. At the time, we didnt have the full information about the amount of text wed end up with. There were a few encounters that were still being worked on, and some parts of the game text was still in flux. We thought wed get it done within about a month, and pass it on for localization. As such, we didnt yet have precise numbers for the cost of translating the game to other languages. Unfortunately, weve painted ourselves into a corner with this aspect. When we started creating the game, we did not anticipate wed really end up with this much text. We dont regret making the game this way, were happy with what weve made, but it does present a real logistical problem for translations. For context, the game has around 250 000 words, which is between 550 and 950 pages of text, depending on spacing. As were a small indie team, we dont exactly have a lot of resources to do expensive things, and localization is apparently very expensive. Each individual language costs anywhere between 20 and 45 thousand euros (pending language difficulty, etc.). To translate the game at this scale would cost almost as much as the development cost over the entire Early Access period. Ultimately, because this would double the development budget, we decided to rather make the game as mechanically solid and fun as we could. That means the game wont ship with languages other than English. Of course, theres the option to use crowd-sourced translations, but that comes with some risk as well. Wed want to make sure we are able to control the quality of the translations, ensure the important meanings and narrative tidbits get across correctly, all the while keeping the same old-timey English style in the various languages. That requires more logistical work on our end, which we don't have the manpower for. For those that wont buy the game unless its translated to their language, we are really sorry. Were just 8 people conscious of our budget and we can only do so much. All that said, since the game can be modded, its ultimately possible for anyone to take this into their own hands and start a crowd-sourced campaign to translate the game and make that a mod. We just wouldnt be able to guarantee the quality of it. If youre interested in making a mod like that, you can always join our Discord server and ask how to go about actually making it, wed be happy to help with that part. MarkoP


[ 2022-05-25 11:05:20 CET ] [ Original post ]

The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
GAMEBILLET

[ 5975 ]

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17.89$ (28%)
20.99$ (16%)
3.60$ (80%)
GAMERSGATE

[ 1709 ]

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1.2$ (90%)
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12.0$ (60%)
2.5$ (75%)
5.0$ (50%)
1.5$ (70%)
MacGamestore

[ 1755 ]

17.99$ (10%)
1.48$ (75%)
1.19$ (88%)
31.99$ (9%)
35.89$ (10%)
1.19$ (87%)
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63.49$ (21%)
1.19$ (83%)
36.49$ (9%)
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13.99$ (22%)
1.19$ (94%)

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