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Since The Hand of Merlins release, weve received an incredible amount of feedback from the community and weve read every single request, suggestion, and bug report. We cant thank you enough, and please keep them coming!
Were excited to share that weve just released a new update containing some new features, as well as a wide collection of general fixes and quality of life improvements.
Read below for full details!
New features:
Revamped the control scheme when using controllers. UI navigation should now feel more intuitive, and aiming in combat should be more precise as well.
Heroes can now be repositioned on the battlefield during the new Deployment Phase, just before battle actually begins.
General fixes:
Fixed a crash when starting the game after having played with a Hero added via a mod and then disabling that mod.
Fixed a crash when starting the unmodded executable with mod content available.
Fixed a rare crash that could randomly happen in combat.
Fixed skirmish hints overlapping with the action bar.
Fixed arrow trails not being visible enough when almost completely vertical.
Fixed card tooltips being obscured by Map State Top Bar in TV mode.
Changed the blacksmith prices to regenerate if the discount changes inside the same city (like in the Toledo encounter). Visiting the regular blacksmith first, then getting the discounted blacksmith and going back to the regular blacksmith will regenerate the prices, because that blacksmith is now either angry you went to the other one or happy you came back to him, so he adjusts his prices accordingly.
Fixed a bug where reaction areas would remain in their original places after repositioning a unit (for example, Warriors passive).
Fixed an issue where the portrait tooltip when hovering over a unit would be behind the reposition banner.
Fixed an issue where large units didnt properly take into account the walkability of tiles just outside their range, which was most apparent for large toads using their leap ability where they could jump onto a tile with a unit just outside the range, causing the two units to occupy the same tile (small unit in a large unit).
In Endless Mode maps, moved enemy spawn points so that its impossible for large units to spawn inside abyss or cover.
Fixed a bug where bestiary notification would keep popping up even if there were no new abominations encountered in a fight.
Fixed a bug when spawning wave units in the case where theres no room for the unit to spawn on any spawn point, which would lock out player controls due to the infinite loop.
Fixed a bug where sometimes some aura effects could remain lingering, potentially causing gameplay issues.
Fixed an issue where selecting spells for the loadout didnt work well on screen resolutions other than 1080p.
Imposing Defense (upgrade of Warriors Fend Off skill) now has correct status effect name to be visiblly different from the base ability.
Fixed a bug where all upgrades of Archers Vigil (Ranger skill) were treated as defense skills instead of offense skills.
Fixed Mythic Wygar relic ability being counted as offense, when its a defense ability.
Fixed an issue where Merlins Translocation spell used the wrong visual effect.
Fixed a bug where the knockback from abilities that can push the caster wasnt shown during the preview before using the ability.
Fixed an issue where Warriors Dreadful Rebuke status effect would sometimes trigger when not intended.
Fixed an issue where killing the last enemy didnt let the rest of the skirmish actions finish, which included animation actions, causing units to T-pose at fight ends.
Fixed the endless combat number counter not being correctly scaled.
Fixed a bug where the icons for skills were incorrectly scaled in the Codex.
Fixed an issue where the portrait bar floating controls were obscuring the buff/debuff icons.
Fixed an issue where the tile tooltip was showing a floating control for hiding it without any context (aka added explicit text to it saying hold to hide this tooltip.
Fixed some z-fighting issues with the mini portrait UI.
Fixed various typos.
Quality of life:
Added a new options tab Progress. Moved the wipe progress button there, and added a new button for rechecking achievements / trophies.
Updated the ability tooltips to show the type of skill (offense/defense/utility).
Zoom level is now preserved across fights. Closing the game will reset this.
Swapped the colors of relic backgrounds in the codex relic tab to make them match the color of the relic name.
Improved the tile tooltip wording for AP and mana costs, dashing and reveal texts.
Changed Volley projectile params to make the arrow and particles more visible during its travel.
Added a new menu option for swapping the left and right mouse buttons.
Gameplay balancing:
Added a new species category for construct. Changed all decoys and automatons to be constructs. This means abilities which target abominations will no longer target player-summoned units.
Carnwennan relic now has a 1 round CD.
Changed Raise Shield (upgrade of Warriors Shield Block skill) to not decay from auto-use abilities or effects, such as reflected damage.
Rangers Protective Partner skill (upgrade of Partner Up) can now reduce enemy accuracy to zero.
Paladin passive description is updated to explicitly say it does not trigger on movement abilities.
Edited description of Sword Sworn effect to say the attack must be targeted.
Changed Warriors Fending Off status effects to only trigger when attacked by an enemy.
Warriors Sword Sworn skill and upgrades updated description so to note that the caster can only mark one ally at a time.
Thorntoads Miasma is now capped at 2 stacks max (previously, it was uncapped).
Changed Basilisks Whip ability to apply damage (and Daze for the Dire version) before knockback, since doing it afterwards makes the damage be treated as ranged if the target was pushed.
Armor bypassing skills on enemies have been toned down.
Enemy Mystics abilities have been toned down.
Enemy Alchemists now deal fewer stacks of Blind/Slow per throw.
Linux / macOS:
Removed x8 anti-aliasing option for macOS devices.
Fixed crashes on Linux with AMD GPU that occured when the game was switched out of focus in fullscreen mode or when game window was resized.
Fixed an issue where the Discord button did not work on Linux.
Added support for Xbox One and PlayStation 4 controllers to Linux.
Thats all for now. Thanks for reading!
[ 2022-10-07 17:40:10 CET ] [ Original post ]
- GameBin_Linux [91.57 M]
- Common_Linux [23.65 M]
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.
Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).
Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.
Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.
Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.
As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.
Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.
From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.
Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
- OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
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