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The first major update of Lazy Galaxy 2 is live! Thank you everyone for your support and feedback a significant part of bug fixes and quality of life improvements, as well as other additions, happen because of your suggestions and continued interest in the games development. For 1.1, the biggest changes are new content (tier 6 upgrades and ascension upgrades that unlock various quality of life improvements), reworking of the Galaxy Map (enemy level scaling is now a little more lenient) and a lot of rebalancing (especially Strange Asteroids, guilds, and adding a build limit to Kitchens). Weve also addressed a whole heap of smaller problems, including but not limited to the notorious Wolf problems. A full changelog is included in the second part of this announcement. Were already starting work on 1.2 to both address your feedback and bring the game closer to our vision for it. Our plans for the upcoming updates include reworking a lot of the UI (especially cooking, stats, synergies screens), adding further upgrades (tier 7 is up next), reworking major calculations for upgrades (thus rebalancing the whole game), adding a tier 2 ascension system once the player conquers the whole galaxy, reworking Kitchens, a new system focused on spicing up combat and letting players further customise their approach to battles, and, of course, tons of fixes. You probably wont see all of this in the next update, but well do our best to make it as exciting as possible. We are open to hear your ideas and wishes for 1.2. Perhaps youve found some bugs or have suggestions for improvements? Leave your thoughts in our Discord or Steam Discussions it helps us create something that will be loved by both us and our players. If youve been browsing our Discord or Steam Discussions, youll notice that many changes in 1.1 are actually community suggested. Best of luck and stay tuned, The Lazy Galaxy 2 team. Full changelog: New content:
- An ascension upgrade that lets you purchase all available upgrades in a tier
- An ascension upgrade that lets you select all of a building type for upgrading & demolishing
- An ascension upgrade that lets you use all instances of an ability (for example, all Wasps use their shotguns at once)
- Added upgrades for each guild in tiers 4, 5 and 6 (so, a total of 9 new guild-exclusive upgrades)
- Added 7 new upgrades in tier 5
- You can now unlock tier 6 upgrades, and theres 13 of them
- 10 new Steam achievements
- When you start gaining enough experience for at least 1 candy per second, the candy tooltip now shows how much candy you generate per second, rather than how much exp is left until the next candy
- The guild selection screen now makes the advantages and disadvantages of each guild clearer
- Guild-exclusive upgrades now show which guild theyre from
- Tier 4 upgrades are now neatly sorted, just like the first 3 tiers
- You can now open all lunch boxes at once with random rewards by shift+clicking a lunch box
- You now learn a recipe as soon as you input 3 correct ingredients cooking it is not required
- All lore logs are now left-aligned
- The stats screen now shows Strange Asteroids clicked and Strange Asteroids missed
- Rounded bulk buy is now enabled by default
- The game now warns you about losing progress if you decide to attack multiple nodes at once
- Fleet health is now calculated based on total fleet health at the time of launch so destroyed ships are now factored in
- The battle rewards panel now also warns you that all enemies have become stronger
- Completing a node now fully heals all ships
- Added flavour texts to upgrades that didnt have them: Academies, Administrative Chambers, Ascension, Asteroid Harvesters, Chunk quirks, Combat abilities, Fusion Reactors, Guild Membership, Harmony, Hydrogen Generators, Infinity, Kitchens, Morale boost, Particle Generators, Recycling
- Changed the punchline in the Data Recovery upgrades flavour text to a funnier one
- Slightly adjusted Gamified harvest flavour text
- After months of hard work, we have added the word directly to the flavour text of Energy drinks. This is the most requested feature, and should double the overall fun factor of the game
- Fix a silly mistake in Evolution flavour text
- Fixed some missing periods and incorrect capitalisation in a few upgrades
- Renamed Achievement Unlocked achievement to Achievement Obtained
- Renamed Administrative Chamber upgrade to Administrative Chambers (hey its your choice to spend your free time reading this changelog)
- Fixed a grammar error in the Revenge upgrade
- Changed the name of level 3 meta-achievement, gave a name for its 6th level
- Changed the Unburstable achievement description to make it more clear which faction you should even be fighting against
- Renamed Ice Cream to Nice Ice Cream
- Shortened text in the energy tooltip so that it would fit on screen with mono-spaced font
- Kitchens now have a build limit of 10, your excess Kitchens get automatically harvested and sold (with 100% returns). They will be reworked entirely in future updates, this is just a temporary fix to prevent large scale Kitchen abuse. pleas stop
- Nerfed Strange Asteroids: Doubled base Strange Asteroid cooldown, significantly nerfed Metallic Asteroids, nerfed Calamitous Asteroids
- The Halcyon Dessert food no longer affects the Unlucky Luck and Spectroscopy synergies
- The default offline progression is now significantly higher, but still very low until you buy upgrades
- Nerfed Trader guild: Joining the Trader guild now increases metal production 1.25 times, rather than 1.5, Information economy now gives 2% to experience production per Scanner level, rather than 3%
- Significantly buffed the Scavenger guild: Their default bonus is now 4 times stronger (+1% metal production for each click in the last minute, rather than +0.25%), Asteroid geology is now 5 times stronger, Gravity thrusters now boosts clicks twice as much
- Doubled the effects of Gratis Omelette and Apocalypse Marshmallows
- Infinite Cycle achievement now requires 25 ascensions
- Doubled the chance of enemy lore logs spawning
- Enemy levels now scale up a bit faster at the beginning and then slower once you reach the mid-game, and enemy level scaling speed is no longer affected by what route you take in the galaxy map
- Very-late-game nodes now have two bosses, instead of one
- The first nodes manually created battles have been adjusted to account for the new enemy scaling speed
- Changed the battle rewards formula significantly. This adjustment doesnt entirely fix the problems associated with battle rewards well return to battle rewards in future updates
- Late-game nodes now give less space in your hangar
- Wolf damage turned down by roughly one third
- Very slightly increased Porcupine damage
- Significantly reduced damage done by Mules redirected projectiles. Now this ship should be offensively worthless, as intended, and Quit Hitting Yourself is a little harder to achieve
- Higher Insectoid Burster turning speed, so that they can catch up with Wasps without doing any socially awkward U-turns
- Very slightly increased Warden Bulwark ship damage (those are the large ones shooting rockets)
- Swarm boss is now microscopically stronger
- Fixed the Reconfiguring scanners cooldown not applying to the asteroid spawning right after you click a Strange Asteroid
- Harvesting Particle Generators no longer contributes to the accrued metal in other Particle Generators
- Fixed Master architect and Grandmaster architect upgrades sometimes not working properly despite having all synergies of the respective tier active
- Fixed an issue with buildings sometimes not changing colour when using the upgrade as much as possible option
- Fixed Scanners and Particle Generators sometimes moving around a pixel when changing colour
- Hangar now takes ship health multipliers into account when displaying ship health
- Wolf and Tortoise abilities can no longer be infinitely spammed
- Healing explosions now use the correct sprite
- Fixed laser abilities sometimes not piercing properly
- Pyrrhic plunder achievement now ignores the 5% healing you may have between battles
- Golden highlight for unfinished nodes no longer disappears if you restart the game
- Golden highlight for unfinished nodes now appears on all unfinished nodes if there are multiple
- Golden highlight for unfinished nodes now appears right as you deploy, rather than after finishing the first battle
- Price tooltips in the ascension upgrade tree now turn red based on how much candy you have left to allocate
[ 2021-08-12 15:49:43 CET ] [ Original post ]
- Lazy Galaxy 2 Linux [181.66 M]
You can enjoy Lazy Galaxy 2 even if you have not played Lazy Galaxy 1! The game is our attempt to improve on Lazy Galaxy 1 formula by making the base building deeper, changing the battle system, adding the custom maps to allow for more spatial conquest.
Key Features:
- Conquer the galaxy! Build your base, build your fleet, fight the enemies
- Campaigns / hand-crafted scenarios with planned map editor support
- Achievements matter! Unlocking in-game achievements adds permanent researches that improve the gameplay
- Control units directly or idle it out! Micro-control is rewarded, but not necessary. You can idle out the battles or seek more active participation
- Multiple development paths will add variety to incremental/base-building gameplay
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 512 MB available space
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