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Lazy Galaxy 2 - Patch 1.1.2 Changelog
[ 2021-08-18 12:42:19 CET ] [ Original post ]
Patch 1.1.2 is out! This is mostly a small bug-fixing patch for the 1.1 content update we released last week. It addresses some of the issues that have been reported recently, and has some small changes and QoL as well. Changes:
- Enemy scaling is slightly harsher
- Replicator scaling per level has been doubled (come to think of it, I haven't seen a single soul use them)
- Asteroid harvesters and academies now show their resource icon in the build menu
- Right-clicking on ingredients (either from your ingredients or the cooking area) now deselects them for cooking
- Tortoise's ability's GFX now uses a unique (placeholder) effect rather than being a generic explosion
- Added a button to view ascension upgrades between ascensions, available after your first ascension, in the upgrades menu. You cannot buy ascension upgrades between ascensions
- Changed the upgrades menu to use tabs, like the achievements/stats panel
- The build menu now shows build limits (once you've built at least 1 of a building) and buildings that have reached the cap are grayed out
- Player abilities are now off-cooldown immediately after deploying
- "Ultimate Showdown" achievement now unlocks in real-time, instead of at the end of the fight
- Added a panel with changelogs in game (shows up automatically, can also be opened by clicking the version number)
- Improved performance when buying multiple building levels at once (especially in multi-select)
- Fixed the warning for changing conquest showing up even when the deploy button is on cooldown
- Fixed some synergy tooltips incorrectly showing their boosts as being additive
- Fixed tooltips disappearing every time a ship fight finished
- Fixed the "disable tutorials" prompt appearing behind the settings menu
- Fixed 'buffs' like space observatories or strange asteroid cooldown persisting between ascensions
- Fixed combat ability buttons not showing up if you bought the upgrade mid-conquest
- Fixed being able to smuggle chunk rewards through ascensions
- Made the word "ship" in planet tooltips plural-sensitive
- Tooltips no longer show resource costs if they're 0 (ex. upgrading a solar panel)
- Fixed conquest progress disappearing after reloading the game if you had progress in multiple planets at the same time
- Fixed kitchen not granting more than 1 lunchbox at a time, ever
- (Possibly) fixed hangar ship slots filling up in reverse order
- Renamed some pause menu buttons to make their effects clearer
- Made Fractal matter synergy conditions clearer
- Fixed incorrect description for "Keyboard Strange Asteroids"
- Made the scientist guild's basic effect slightly clearer
- Fixed a typo in "Shine" upgrades flavour text
[ 2021-08-18 12:42:19 CET ] [ Original post ]
Lazy Galaxy 2
Coldwild Games
Developer
Coldwild Games
Publisher
Q3 2021
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
Mostly Positive
(156 reviews)
Public Linux Depots:
- Lazy Galaxy 2 Linux [181.66 M]
Lazy Galaxy is an idle/clicker game with base-building and RTS elements. Lead an evil (albeit lazy) alien race to conquer the universe! Expand your base, fight vicious foes, and conquer the galaxies. Acquire combat experience and convert into candy, the most precious alien resource!
You can enjoy Lazy Galaxy 2 even if you have not played Lazy Galaxy 1! The game is our attempt to improve on Lazy Galaxy 1 formula by making the base building deeper, changing the battle system, adding the custom maps to allow for more spatial conquest.
You can enjoy Lazy Galaxy 2 even if you have not played Lazy Galaxy 1! The game is our attempt to improve on Lazy Galaxy 1 formula by making the base building deeper, changing the battle system, adding the custom maps to allow for more spatial conquest.
Key Features:
- Conquer the galaxy! Build your base, build your fleet, fight the enemies
- Campaigns / hand-crafted scenarios with planned map editor support
- Achievements matter! Unlocking in-game achievements adds permanent researches that improve the gameplay
- Control units directly or idle it out! Micro-control is rewarded, but not necessary. You can idle out the battles or seek more active participation
- Multiple development paths will add variety to incremental/base-building gameplay
MINIMAL SETUP
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 512 MB available space
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