Hey all! The biggest Lazy Galaxy 2 update yet (1.3) is finally out! Free up the next couple of decades on your calendars, theres a whole lot of new content.
To those too lazy (galaxy 2) to read the changelog, heres a quick rundown of the biggest changes in the update: we now have the cataclysm system (new game+), chunk types (weve wanted this for a long time, your base will now be colourful and lively), a rework of how lunchboxes/kitchens work, new achievements, a total of 40 new upgrades, one new food item, dozens of new achievement icons, upgrade UI improvements, two new lore logs (with four more coming in a patch soon), three new Strange Asteroids, Strange Asteroid rebalancing, and so much more. Its a pretty hefty update see the changelog for a full list of all changes.
With 1.3 out of the way, were taking a massive leap towards the full release of Lazy Galaxy 2. Well monitor your feedback of the new systems and adjustments, and a small patch or a few will roll out in the coming days, but work has already started on our next major update, which should hopefully push the game out of Early Access. Ahead of us lies automatic battles, combat rebalancing, yet more content, an intro cutscene, and modding support.
Thank you for your support, and keep leaving your feedback in Steam discussions and our Discord server!
Best,
The Lazy Galaxy 2 team.
Full changelog:
New content:
- The cataclysm system: [spoiler]Now, once you have conquered the whole galaxy, you can choose to give up your progress for various powerful blessings and curses, but beware, for this makes enemies stronger as well. This is essentially a new game+ system, you can consider yourself having completed the game upon conquering the entire galaxy[/spoiler]
- The chunk type system: [spoiler]Now you can unlock different types of chunks on the Ouroboros, each with a unique effect that changes your production (this shows up in the tooltips of affected buildings similarly to synergies)[/spoiler]
- Reworked the lunchbox/Kitchen system. [spoiler]Now your chance of getting lunchboxes decreases with each time you get a lunchbox from a node, and Kitchens, rather than producing more lunchboxes, increase that chance of getting lunchboxes from combat. This should generally mean a bit less of an emphasis on food in player progression[/spoiler]
- 10 new achievements
- 30 new achievements on Steam
- Existing achievements for total metal, exp, fuel, candy production now have 2 extra levels, the energy production and building demolishing achievements have 1 extra level each
- 1 new upgrade in tier 4
- 8 new upgrades in tier 6
- 16 new upgrades in tier 7
- 7 new upgrades in tier 8
- Guild and league exclusive upgrades in tier 7 (for a total of 6 new upgrades)
- 2 new ascension upgrades
- So basically a lot of new upgrades
- 3 new Strange Asteroids
- New gourmet recipe: [spoiler]Infernal Smores[/spoiler]
- An easter egg, for those who want to commit the worst war crimes imaginable
Graphics:
- A whole bunch of new sprites for the new content: chunk types, upgrade icons, Cataclysm UI and more. Especially with the new chunk types, the game should feel quite a bit more colourful
- Tens and tens of achievements that shared the same icons now have unique icons
- Tortoises shield explosion now has a unique sprite
UI, QoL and polishing:
- (Until there is modding support) there is no longer a separate panel in the main menu for campaign selection
- Zooming has been improved (there are now more zoom levels in the base)
- Ctrl now buys 5 building levels, shift+ctrl buys 100. This also means that you cant buy max, but that shouldnt affect much, other than those few cases where you have to buy thousands of levels for Fusion Reactor
- Administrative Chamber tooltip description now shows you its final effect on your production
- Non-essential building notifications now disappear on hover
- Some improvements to upgrade UI: the general look is changed, and tiers with no upgrades left disappear automatically
- Guild and league choices now show up in the unlocked upgrades tab in their respective tiers
- Changed colours of how synergies get displayed, to have more contrast between synergies you are or are not currently using
- Hovering over food in your inventory now shows its recipe in the tooltip
- Added an option to display all recipes in the same page, with a scroll bar. that is not how books work
- Reordered ingredients in the Sacred Ice Cream Sandwich recipe. This is purely cosmetic but changes so, so much. Were talking about making a spin-off, or a sequel, just for this feature. Lazy Galaxy 3: Its Just The Sacred Ice Cream Sandwich
- The reconfiguring scanners effect now updates dynamically
- Shift+clicking a ship in the ship purchase menu now lets you fill all the available fleet slots with that ship, shift+clicking the ship remove button now removes all ships of that type
- Launchpad being prepared tooltip now disappears when reaching 0 seconds
- An enemy power bar in the galaxy map now indicates that your enemies are getting stronger
Writing:
- Two (and four more coming soon) new lore logs, each of which contains at least several words!
- Every map node has a small description
- Small congratulatory message upon conquering the whole galaxy
- Chunk quirks flavor text and description have changed now that there are multiple chunk types
- Slight adjustments to a few ascension upgrade flavour texts/names
Rebalancing:
- Another round of Strange Asteroid rebalancing: buffed Organic, Saccharine asteroids (but Saccharine no longer affects battle rewards, see fixes), nerfed Metallic, Sparking, Researchers asteroids
- Hydrogen Generators have been very significantly buffed
- Most food has been nerfed
- Energy side hustle now has a cap
- Keyboard mining related upgrades are now significantly more expensive
- Prevented battle rewards from reaching obscenely high numbers in the mid-game
- Late game combat now made slightly easier (enemy levels scale a bit slower), so that players dont get stuck at a massive wall right before conquering the whole galaxy
- Porcupines have been significantly nerfed (possibly too significantly expect more comprehensive combat rebalancing in the future)
- Changed how boss battles spawn (now more bosses spawn once you beat many nodes)
- Space wilderness now has an increasing amount of enemies the further you are in the game
Fixes:
- Fixed main menu Continue button not appearing in the first session
- Fix some buildings not upgrading to high levels due to infinite metal costs (now it takes waaaaaaaay longer to break the game this way)
- Clicking buildings near the edge no longer causes the building inspector to appear in wrong locations
- Fix the candy tooltip showing infinite candy when reaching high levels (I bet you wish, but no, were still gonna give you finite amounts of candy)
- Some significant performance improvements
- Architect upgrades (all production boosts when all synergies are active) no longer affect energy production
- Fixed the cookbook sometimes incorrectly showing all ingredients of recipes being available
- Fixed the Halcyon Dessert description incorrectly showing a bonus to candy gain
- Fixed some rounding errors
- Grouped together different all ship bonuses
- Resetting an effect (by destroying a Strange Asteroid while under the effect of the same type of Strange Asteroid) no longer displays incorrect numbers in the buff
- Researchers Asteroid no longer affects energy production
- Asteroids Destroyed stat no longer displays incorrect numbers
- Fixed scrollbars in the fleet menu
- Fixed ships in fleet menu showing incorrect hp amounts
- Improved Porcupine performance, fixed Porcupines activating their ability more than once
- Ships that are in combat are no longer saved to your save file (fixing a small exploit)
- Fixed exploit where Saccharine asteroid could be used for massive battle rewards gain (now battle rewards are calculated a bit differently)
[ 2021-10-27 15:58:01 CET ] [ Original post ]
- Lazy Galaxy 2 Linux [181.66 M]
You can enjoy Lazy Galaxy 2 even if you have not played Lazy Galaxy 1! The game is our attempt to improve on Lazy Galaxy 1 formula by making the base building deeper, changing the battle system, adding the custom maps to allow for more spatial conquest.
Key Features:
- Conquer the galaxy! Build your base, build your fleet, fight the enemies
- Campaigns / hand-crafted scenarios with planned map editor support
- Achievements matter! Unlocking in-game achievements adds permanent researches that improve the gameplay
- Control units directly or idle it out! Micro-control is rewarded, but not necessary. You can idle out the battles or seek more active participation
- Multiple development paths will add variety to incremental/base-building gameplay
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 512 MB available space
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