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Lazy Galaxy 2 is Fully Released Today!

Hello there! Small announcement: LAZY GALAXY 2 IS OUT OF EARLY ACCESS! This comes together with a massive content and polish update the game is now content complete and ready to be played as a finished product!
The biggest changes in this behemoth of an update include modding support (more info on which you can find in the modding guide, under the Mods button of the main menu), an intro cutscene, automatic combat, 14 new secret foods, a massive heap of new late game content to extend the game for post-cataclysm players (including 70 new upgrades), new Strange Asteroids, significant rebalancing, and a ton of miscellaneous fixes and polish. Full changelog below!
Well continue monitoring your feedback, theres a few small additions, polish and fixes already planned. Expect fixes and polishing, but content-wise the games finished! Were very excited for you to explore this new version of Lazy Galaxy 2 and were looking forward to trying your mods! Thank you for an awesome Early Access! Best, The Lazy Galaxy 2 team.
New content: - MODDING SUPPORT MODDING SUPPORT MODDING SUPPORT - Automatic combat, loadout & queueing system to be unlocked from the ascension upgrade tree - A way to exchange fuel for exp in the very, very, very late game - 3 new Strange Asteroids (also very late game!) - 1 new upgrade in tier 1, 1 new upgrade in tier 7, 8 new upgrades in tier 8, 13 new upgrades in tier 9, 25 new upgrades in tier 10 - Guild and league exclusive upgrades in tier 8, 9 and 10, added missing ruffian upgrade in tier 5 (so, an extra 19 upgrades) - 3 new ascension upgrades (you get the point, theres a lot of upgrades) - 2 new achievements (both relating to the secret foods), both are also added on Steam - 14 new secret foods you may find by attempting to create health (including mental health) hazards in the cooking system Graphics: - Intro cinematic! - Fancier backgrounds (star parallax!) - Different chunk types are now neatly aligned - A whole bunch of icons for the new content - Changed icon of the Honorary Junimo achievement - Red enemy health bars in combat - Colour coded projectiles in combat UI, QoL, polishing: - No more early access greeting. Were out of early access! Whaaaaaaaaaaat - New option to double the size of custom cursors - Hourly production now visible in resource tooltips - Essential upgrades are now in a separate tier, and stop flashing once purchased - Upgrades with conditional effects (All 3 architect upgrades, The Full Picture, Long-term investments) now show up darkened in the unlocked tab if youve bought them but their conditions are not met - All upgrade tiers are now neatly sorted, thus solving all the worlds problems - Added new stats to the stat screen - If you have ingredients to cook a recipe another time, the ingredients dont get deselected upon cooking - Lore logs now use a smaller font - The Cataclysm screen can now be viewed between Cataclysms - The Cataclysm button doesnt disappear upon ascension. After you conquer the galaxy, you may begin Cataclysm at any time - Slight miscellaneous improvements to the look and feel of cooking, ascension & settings UI - The options screen now has helpful tooltips explaining the less obvious options - Some other, smaller features for smoother UI (buttons light up when hovered over and get even darker when disabled, fancier progress bars, resolving edge cases for map highlights, bold headers for many UI panels, fancier ship upgrade buttons) Rebalancing: - Academies, Fuel pumps and Scanners are now cheaper to build, unlocking Fuel pumps is cheaper - Doubled the duration of Effulgent Asteroid. Its really rare, so it deserves to be overpowered! - Player ship rebalance: Many ship upgrades are now multiplicative youll find that player ships have become generally stronger - Strongly nerfed Porcupine and its special ability, it was really way too powerful compared to other ships. Its still strong! Its still Porcupine! It just doesnt plough through armies effortlessly anymore - Slightly buffed Gecko base stats - Strongly buffed Queens Drones, nerfed Queens suicide ability - Slightly nerfed Salamander - Swarm enemies have been entirely reworked theyre now weaker and spawn in greater numbers - Angels have also been entirely reworked theyve been buffed and now fire much, much faster - Slightly buffed DPFs - Tiny adjustments to Warden balancing - The second ship destroying achievement now requires 300 rather than 100 kills, in order to better suit a very relevant and up-to-date meme - The Residue Strangeness upgrade now tracks Strange Asteroids destroyed across all ascensions - Keyboard mining upgrades are now way more expensive, to make sure they dont break mid-game - Upgrades that give bonuses for activating all synergies now ignore synergies that require buildings blocked by the Eldritch Blueprints curse - Each Primordial Candy now increases fleet size by 1, to make the start of each cataclysm smoother Writing: - Clearer tooltip for Space observatories effect - Fixed typos in Admin Chambers lore log - Some clarifications and better wording for a few warnings and tooltips - 2 new Lore logs coming soon! Fixes: - Fixed island chunks not providing an energy bonus - Fixed bug where buildings (mostly academies with the OCD synergy) would incorrectly show up as losing their synergies when upgrading other buildings - Fixed Energy side hustle not doing anything - Fixed a small graphics problem in the Chocolate Coins upgrade icon - Fixed bug where candy gain from ascension was calculated differently in candy tooltip & ascension tooltip - Removed exploit where going to the menu could be used to reset Strange Asteroid cooldown - Fixed incorrect information in the Primordial Candy tooltip


[ 2022-03-15 17:00:11 CET ] [ Original post ]

Lazy Galaxy 2
Coldwild Games Developer
Coldwild Games Publisher
Q3 2021 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Mostly Positive (156 reviews)
Public Linux Depots:
  • Lazy Galaxy 2 Linux [181.66 M]
Lazy Galaxy is an idle/clicker game with base-building and RTS elements. Lead an evil (albeit lazy) alien race to conquer the universe! Expand your base, fight vicious foes, and conquer the galaxies. Acquire combat experience and convert into candy, the most precious alien resource!



You can enjoy Lazy Galaxy 2 even if you have not played Lazy Galaxy 1! The game is our attempt to improve on Lazy Galaxy 1 formula by making the base building deeper, changing the battle system, adding the custom maps to allow for more spatial conquest.

Key Features:

  • Conquer the galaxy! Build your base, build your fleet, fight the enemies
  • Campaigns / hand-crafted scenarios with planned map editor support
  • Achievements matter! Unlocking in-game achievements adds permanent researches that improve the gameplay
  • Control units directly or idle it out! Micro-control is rewarded, but not necessary. You can idle out the battles or seek more active participation
  • Multiple development paths will add variety to incremental/base-building gameplay


MINIMAL SETUP
  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

6.22$ (79%)
26.39$ (12%)
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3.10$ (79%)
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2.93$ (92%)
15.87$ (36%)
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0.75$ (85%)
10.79$ (28%)
5.0$ (90%)
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2.48$ (77%)
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3.96$ (87%)
1.0$ (80%)
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20.0$ (50%)
2.04$ (83%)
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2.5$ (75%)
3.0$ (85%)
2.25$ (85%)
0.45$ (85%)
2.5$ (50%)
20.0$ (50%)
1.0$ (80%)
4.4$ (82%)
4.95$ (67%)
11.24$ (25%)
1.8$ (70%)
10.0$ (75%)
4.5$ (85%)
0.88$ (91%)
23.99$ (20%)
3.3$ (78%)
7.5$ (75%)

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HUMBLE BUNDLES

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