A new update has been added, mainly to polish up some of the gameplay. Respawn time has been decreased to provide for a less frustrating experience, and some tweaks have been made to various levels. This is a minor update overall, but a large internal update for I, the solo developer of this game, due to development on a possible future works with this framework. Stay tuned, maybe?
[ 2024-04-02 00:30:01 CET ] [ Original post ]
General Changes & Fixes
- Keys are MUCH easier to tell if they've been collected or not.
- Prickets have been given better color highlighting.
- Dialogue doesn't interrupt certain transitions in the game.
- Overall, found a few ways to make the game feel less evil in certain areas.
Raybound's levels have been significantly tweaked.
Illusory Realm
- Fixed an issue where door wouldn't load to the next level.
Level 1
- Level is a bit more connected, making it more accessible for people who need to understand what to do in the level.
- A bit more lore for the underground.
- Removed a very annoying spike.
The Electric Wasteland
- The central room is easier to navigate.
- There is now an aesthetic overhaul, including visual cues.
- Some new lore in the central room.
- Walking off-camera in the boss lets you speed up the auto scrolling.
- Increased the size of the cursed heads, making them easier to jump on.
Level 2
- Tweaked lore regarding the Surreality.
- Another type of secret, making it possibly easier to find the library.
- Added some particle effects in one part of the Surreality, just for aesthetics.
Level 3
- New (hidden) tunnel system so it's easier to get back up to the top of the hills.
- New aesthetic overhaul for the outdoor region of The Specular Chamber.
- Made it a bit easier to find the warp point back to the bridge.
The Specular Chamber
- Visual overhaul to the top of the chamber. Added some nice green glowing effects and particles.
- Changed some of the rotating spike balls into embedded spikes.
- Fixed a major bug where dialogue would stay stuck as you transition to the boss.
The Seldom Ascent
- Added spikes in a small area in order to make it easier for players to learn how the grapple mechanic works.
- Collecting the key shows better indication of what type of key it is.
The Astrum
- Made a few small changes and fixes with how videos are loaded.
Summary
This update was made for those who haven't been motivated enough to get through the beginning levels of the game due to a few inconvenient difficulty spikes. If that is a concern you had, feel free to give this game a second shot, but it's all up to you! Thank you!
[ 2021-06-30 02:04:36 CET ] [ Original post ]
Earlier levels in the game have been made accessible. The Electric Wasteland has major changes that may be easier and more fun in general to maneuver around, as well as extra lore. The boss is easier to speedrun as well, by walking off bounds to speed up the autoscroll. Various other levels like Level 2 and Level 3 have small tweaks that may add great convenience. The Specular Chamber now has a visual overhaul in some areas.
[ 2021-06-20 09:52:22 CET ] [ Original post ]
🎮 Full Controller Support
- Raybound Linux [619.29 M]
- Cast your rays on objects to navigate the world.
- Go through five levels that test your skill in puzzle solving and platforming.
- Experience bizarre scenarios that may lead you into a different reality...
- And you get to look at this pricket having a good sleep...
- OS: ???
[ 6107 ]
[ 595 ]