Thank you to everyone that bought and has been enjoying the game, it means a lot to the team and I.
We've been gathering the list of bugs and improvement requests from everyone and will be pushing out a number of updates over the coming weeks and months.
We know that some of you have been getting this awful save game bug and all I can say is that we're super sorry. The issue turned out to be way more complex than we initially thought and stems from a handful of early decisions we made during the development of the game regarding how data was handled, which then went un-noticed as the game changed format from a "card" game-like experience into a more narrative-driven story experience.
The good news is that Sven has hopefully found a solution to the problem and will be working over the coming days to get the fix in place. In addition to this fix, there are a whole bunch of other fixes we're adding which can be seen below:
Patch Notes V1.0.3 - Bug Squash
- Save game bug fixed
- Fixed registry problem that caused issues booting the game.
- Corrected text for reputation tooltip
- Fixed missing > causing markups to appear in timeline event entries
- Fixed issue with chapters ending in an empty screen that required a reload to continue
- Fixed issue with codex entries starting in an unlocked state
- Fixed issue with objective text overlapping
- Fixed issue with missing characters on the codex
- Fixed issue with text not rendering correctly
- Fixed the issue with the game failing to load on the second playthrough
Once this patch is out we'll be shifting onto the QOL patch along with Mac/Linux support.
This Patch will include some, but not all of the following (Would be good to know what you feel we should prioritize):
Patch Notes V1.0.4 QOL + Linux/Mac Update
- Linux Support
- Mac Support
- Notification system that shows when new Codex info is unlocked or when an important decision has been made
- Adjustable font size
- Faster auto text
- Make auto text appear instantly on click
- Tooltips for resource trackers
- Explanation of how the resource and world state systems work
- Option to disable visible resource pips
- Controls Remap
- Decision Tree Visualization or choice history log
- Right-click to leave the Options menu
- Make the whole left/right of the screen clickable for answers
- Additional tooltips are needed for things like PA-AI, Some things to help with Auroras choice of where to get food/water or employment - cases where the choice isn't obvious and causes a negative outcome even though theres no moral quandary.
- Change it so Speech has a different font/look compared to Narrative Text.
- Remove Text scrolling from Narrative cards and apply it to Character Speech instead
And finally, we have a bigger update planned for a bit later:
Patch Notes V1.1.0 The New Game+ Mode with Failure States
- Upon completing the game, New Game+ Mode unlocks
- It introduces Failure states
- Changes to the Resource system
- Min/Max values have been increased
- Hitting a min or a max will with one or more resources will cause a Failure to trigger
- The Resource Icons at the top of the screen have had an update to show the new thresholds with +/- 0-29 being a Neutral World state, +/- 30-59 being a + or - 1 to World state, and hitting +/- 90 causing a Failure and Reset.
- Upon getting a Failure you will be Reset to the last checkpoint (usually the end of the last narrative sequence you played) and your Resources will be reset to the last value threshold, ie 0, or +/- 60.
- You will then be presented with a new random batch of moral dilemmas to complete.
- The number of Moral dilemmas you can get in a sequence has been reduced, so Chapters 3,4, and 5 should be a bit more streamlined.
- There are 29 possible Failures to unlock
- There is a new Codex Page to view all of the ones you have found
- There are several new Achievements to unlock associated with Failures.
Hope you're excited about the patches and as usual let us know what you think in the discussion forums or come speak with us more directly via our Discord
Justin & The Dream Harvest Team
[ 2023-05-19 17:15:53 CET ] [ Original post ]
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EXPLORE HUMANITY THROUGH THE EYES OF AN AI
You are an artificial intelligence charged with managing a city-wide augmented reality network known as the "NeuroNet". Embark on a journey of self-discovery as you learn what it means to be human in a world losing itself to technology.BUILD RELATIONSHIPS
As you grow, you will form bonds with many of Catena's diverse and colourful citizens. Nurture these relationships and learn about their struggles and beliefs, and help (or hinder) them achieve their dreams. Your choices have the power to alter the course of their lives, for better or worse.BRING BALANCE TO THE CITY
You must not forget your purpose. You were designed to bring stability to Catena; to balance the needs of the many against the needs of the few; to guide the city into an age of prosperity. But this will be no simple task.SHAPE AN EVOLVING STORY
The line between right and wrong will blur as your morals are tested against a torrent of demands. Who are you really serving? The people that built you? The citizens that depend on you? Yourself?FEATURES
- A branching narrative that takes you across the city of Catena, exploring humanity's reliance on technology and its power to be both our saviour and downfall.
- Manage a variety of city resources tied to the state of affairs within Catena. Balance the city's financial prosperity, how the public perceives you, the axis of order, and your degree of power.
- Meet and build relationships with 23 diverse, fully voiced characters, each with their own wants and needs.
- 6+ hours of gameplay with over 5000 unique story cards.
- Discoverable mini-games and secrets.
- An expansive Codex packed with gorgeous character and environment art.
- A unique original soundtrack.
- OS: TBD
- Processor: TBD
- Graphics: TBDSound Card: TBD
- OS: TBD
- Processor: TBD
- Graphics: TBDSound Card: TBD
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