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Ahoi folks! Lead dev here, and we're back with our biggest update yet!
Coming in with a host of new features and fixes, from controller support and new mechanics to better facilitate playing with one, to various substantial tweaks and changes to help polish up the first boss! We've also been working on stamping out a slew of saving-related issues, so you should find things a bit more stable on that side as well.
One thing to note with the controller support is that what we've effectively done is closer to laying the foundations rather than being anything close to finalized. We still want to and have yet to add things like gyro support but rest assured we do indeed plan to, but if you're running the game through steam it's very likely you've already been using that feature if it appeals to you.
On that note, however, we should provide a quick disclaimer regarding the Switch Pro Controller support. In the setup menus for the controller side of things is a Lil question mark that'll help folks confused with how to set up their specific pads for the game, if you're using a Switch Pro Controller, you will absolutely want to consult this. How you will be required to set up the Pro Controller changes on whether or not you are using steam, so please be sure to pay attention to that.
On a final note before you view the cavalcade of chaos that is the patch notes, I'd like to apologize to everyone who's been waiting for this update. We wanted this update out much sooner than it came, but unfortunately, the slew of new features and bugs we had to tackle ended up being more of an undertaking than we'd originally anticipated. We have another really cool lil update coming later this year, but in the meantime, we hope you enjoy the slew of changes and additions coming with this one.
Read the full changelog below:
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