Ahoi! Lead dev here and it's uh... It's been a minute. We've been hard at work on chapter 2 and we were hoping to have it out for you guys by the beginning of February. It's quite clearly a bit past the beginning of February though... so as you might assume there's been a few setbacks.
Back in December, we released a Lil update showcasing the first level of Viscerafest's second chapter, but prior to that, we were originally going to have another content update. Quite clearly that didn't happen and a lotof that just has to do with us underestimating the scope of what we were trying to implement, that being the games modifier/store system. For the time being that has been shelved, but our push to get that ready kinda set us back a Lil bit.
Shortly following the release of the chapter 2 teaser the file sharing service known as Unity Collab that our team had been using up until that point crapped out on me. I lost connection to the project altogether for a period of about a week, meaning effectively I couldn't get any work done. We did manage to fix the issue but that quite obviously set us back even more.
This all in turn meant that whilst we were supposed to have Viscerafest chapter 2 content complete by the 31st of December... that didn't end up happening until the 26th of January.
We are currently on clean-up duty, our beta testing teams are running through chapter 2 and positively destroying it so we can make sure things are as stable as they can be by launch.
Or they were before our lead programmer Elijah caught Covid effectively preventing us from being able to fix issues and make new builds for testing.
So yeah... we're sort of in a limbo of uncertainty right now as far as when *exactly* chapter 2 will be done. We are pretty close to having the second chapter in a releasable state and our new plan until Elijah got sick was to release the content update near the end of February/beginning of March, but it is looking like we may quite possibly have to push that back just a bit more.
We are sorry things are taking so long. It's been a very frustrating experience for all of us as of late. But I can indeed confirm Viscerafest Chapter 2 is coming out in the nebulous period of soon, and I can also say that despite the troubles we've been facing internally, it is pretty awesome.
Currently,Viscerafest is on sale, being 15% off. If you haven't done so yet and would like to nab the game at a discounted price then feel free to do so. I want to end by saying thank you to all of the wonderful folks who've been supporting us throughout the game's development. Whether it be through kind words, fan art, or just buying the game, we really can't thank you all enough for the love you've given us. That is all for now! I hope you guys have a wonderful day.
Viscerafest
Acid Man Games
1C Entertainment
2021-05-20
Indie Singleplayer EA
GameBillet
11.99 /
€
Game News Posts 68
🎹🖱️Keyboard + Mouse
Very Positive
(424 reviews)
https://www.1cpublishing.eu/game/757-viscerafest
https://store.steampowered.com/app/1406780 
Viscerafest Depot Linux [1.63 G]
THE STORY
The year is 3796, and you are Caroline. A bloodthirsty, psychopathic mercenary who wants nothing more than to marry her wonderful boyfriend Athens Fetter. Problem is money's tight, and rings aren't exactly cheap. But thankfully there may be hope for her yet, as a warlock named Cromune has acquired a rather hefty bounty on his head. He's being accompanied by a small fraction of the U.S.C. (The United Scientific Conglomerate) Lead by Dr Mortice. Which means he's got a small army defending him. But what's an army to someone who's taken on a legion? What're a few hundred soldiers to death incarnate? Nothing but a slaughter... Nay... A viscerafest.
The Early Access version includes an introductory prelude level, the game’s main and chapter 1 hubs, and the entirety of the first chapter with 7 levels to play through. It also features 8 of the enemies, and 6 (out of total 9) of the game’s weapons. The second chapter is planned to be added down the line during the Early Access period. The hub's primary features together with the third chapter are planned for the game’s full launch.
KEY FEATURES
Navigate nonlinear hand-crafted levels, stuffed to the brim with secrets, using key cards, completing puzzles and various objectives to progress. Set across a wide variety of locations, from a space station above the earth, to a realm beyond our reality.
Wield 9 unique and powerful weapons, from staples of the genre like the bunker buster double-barreled shotgun, to the more unique and offbeat, such as the Pung Cannon.
Slaughter over 2 dozen different enemy types, from the minor grunts who make up the U.S.C's forces, to monsters beyond your ability to comprehend such as The Soul Hunters. New enemy types are introduced every level, each compounding the challenges you'll face with a variety of attacks and behaviors.
Juggle your resources, as you fight to stay alive, constantly balancing your use of ammo, health, and armor.
Move at the speed of light, chaining bunny hopping and dashing together to move at speeds no man would dream of, and with your overbearing air control, dance around projectiles like no other.
Collect tons of goodies to unlock items such as Cypher keys, and level modifiers to spice up your playthroughs.
- Processor: Intel Pentium i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTS 450
- Storage: 2 GB available space
- Processor: Intel Pentium i5-4440Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 660
- Storage: 2 GB available space
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