Ahoi folks Lead dev here! And it has been approximately one year since Viscerafest launched into early access! So it would seem to be our birthday of sorts and with that, I thought it might be fun to give you
guys a Lil peek into what's going on behind the scenes right now!
For starters, chapter 3 has effectively begun production, with C3L1 currently in the works and C3L2 in
pre-production.
We have a brand new suite of 11 enemy types brewed up for the game's final chapter
(because I hate myself) and we'll be showing off those lil stinkers in the coming months.
We have the concept art for the final bosses complete as well as their general mechanics pinned down.
Additionally, we have a new cutscene in the works which will appear toward the late middle chunk of the chapter.
Now we don't want to showcase too much of that stuff just yet as its a bit early so we're only giving
you a small taste of what's in store on that front. However, there are more immediately pressing things
regarding currently available content that we can talk about a bit more liberally.
For starters, tutorials! Everybody's favorite part of every game. In all seriousness, one of the bigger
struggles we've been facing internally is how to communicate vital pieces of information to the player. There are alot core design decisions players need to be aware of going in. Because of what kind of a
game Viscerafest is a lot of players have false preconceived notions of how the game is supposed to
play, even among some positive reviews, it's pretty clear a portion of our audience doesn't entirely
understand what the game is trying to do so we've been re-evaluating how we communicate alot of
that stuff.
So when exactly this stuff will be added to the game is hard to explicitly outline but here is generally what our plans are.
- The entire first map is going to be remade and restructured with certain mechanics requiring mandatory use for progression purposes, things like melee, using the dashes I-Frames, etc...
- Tutorials will now contain video footage showcasing the ideas, concepts, and mechanics involved with what they are referring to
On a more substantial front, we have 2 major changes coming. For starters, the uppercut has now been removed from standard RMB tapping. Prior if you didn't charge your punch, and instead just spammed the melee button you'd do a 3 punch combo, with the final punch being the uppercut which did double damage but had a longer cooldown. Now, tapping the melee button will only do standard left hook right hook punching, with the uppercut being exclusively accessiblevia charging your punch. The second major change, (and what I'm sure will be everyone's favorite) Punching living enemies will now cause them to drop armor pickups. Armor reduces all damage taken by 50% regardless of how much of it you have, so now there's a bit more reward for actually charging in to make those jabs beyond the hefty damage you'll bedealing
The next uh... "MAJOR-ish?" patch is scheduled for July, and with it will come a few other substantial tweaks and additions, so! SPEED ROUND TIME!
- Chapter 2 is receivinga second art pass with improved texture work to make everything pop a bit more.
- We plan to add some more HUD customization options! including the ability to turn individual hud elements off, and alternate hud, weapon scaling and placement, etc...
- Some new options and settings including Antialiasing,
- and some general quality of life stuff.
Viscerafest
Acid Man Games
1C Entertainment
2021-05-20
Indie Singleplayer EA
GameBillet
11.99 /
€
Game News Posts 68
🎹🖱️Keyboard + Mouse
Very Positive
(424 reviews)
https://www.1cpublishing.eu/game/757-viscerafest
https://store.steampowered.com/app/1406780 
Viscerafest Depot Linux [1.63 G]
THE STORY
The year is 3796, and you are Caroline. A bloodthirsty, psychopathic mercenary who wants nothing more than to marry her wonderful boyfriend Athens Fetter. Problem is money's tight, and rings aren't exactly cheap. But thankfully there may be hope for her yet, as a warlock named Cromune has acquired a rather hefty bounty on his head. He's being accompanied by a small fraction of the U.S.C. (The United Scientific Conglomerate) Lead by Dr Mortice. Which means he's got a small army defending him. But what's an army to someone who's taken on a legion? What're a few hundred soldiers to death incarnate? Nothing but a slaughter... Nay... A viscerafest.
The Early Access version includes an introductory prelude level, the game’s main and chapter 1 hubs, and the entirety of the first chapter with 7 levels to play through. It also features 8 of the enemies, and 6 (out of total 9) of the game’s weapons. The second chapter is planned to be added down the line during the Early Access period. The hub's primary features together with the third chapter are planned for the game’s full launch.
KEY FEATURES
Navigate nonlinear hand-crafted levels, stuffed to the brim with secrets, using key cards, completing puzzles and various objectives to progress. Set across a wide variety of locations, from a space station above the earth, to a realm beyond our reality.
Wield 9 unique and powerful weapons, from staples of the genre like the bunker buster double-barreled shotgun, to the more unique and offbeat, such as the Pung Cannon.
Slaughter over 2 dozen different enemy types, from the minor grunts who make up the U.S.C's forces, to monsters beyond your ability to comprehend such as The Soul Hunters. New enemy types are introduced every level, each compounding the challenges you'll face with a variety of attacks and behaviors.
Juggle your resources, as you fight to stay alive, constantly balancing your use of ammo, health, and armor.
Move at the speed of light, chaining bunny hopping and dashing together to move at speeds no man would dream of, and with your overbearing air control, dance around projectiles like no other.
Collect tons of goodies to unlock items such as Cypher keys, and level modifiers to spice up your playthroughs.
- Processor: Intel Pentium i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTS 450
- Storage: 2 GB available space
- Processor: Intel Pentium i5-4440Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 660
- Storage: 2 GB available space
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