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Ahoi folks Lead dev here! And it has been approximately one year since Viscerafest launched into early access! So it would seem to be our birthday of sorts and with that, I thought it might be fun to give you
guys a Lil peek into what's going on behind the scenes right now!
For starters, chapter 3 has effectively begun production, with C3L1 currently in the works and C3L2 in
pre-production.
We have a brand new suite of 11 enemy types brewed up for the game's final chapter
(because I hate myself) and we'll be showing off those lil stinkers in the coming months.
We have the concept art for the final bosses complete as well as their general mechanics pinned down.
Additionally, we have a new cutscene in the works which will appear toward the late middle chunk of the chapter.
Now we don't want to showcase too much of that stuff just yet as its a bit early so we're only giving
you a small taste of what's in store on that front. However, there are more immediately pressing things
regarding currently available content that we can talk about a bit more liberally.
For starters, tutorials! Everybody's favorite part of every game. In all seriousness, one of the bigger
struggles we've been facing internally is how to communicate vital pieces of information to the player. There are alot core design decisions players need to be aware of going in. Because of what kind of a
game Viscerafest is a lot of players have false preconceived notions of how the game is supposed to
play, even among some positive reviews, it's pretty clear a portion of our audience doesn't entirely
understand what the game is trying to do so we've been re-evaluating how we communicate alot of
that stuff.
So when exactly this stuff will be added to the game is hard to explicitly outline but here is generally what our plans are.
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