Ahoi folks! Lead dev here! And today we have one stonker of an update cooked up for you! Featuring much-requested features such as subtitles, Anti-Aliasing options, Hud Customization, an alternate heads-up display, and more! Now it's worth noting a lot of this stuff is very very very new and as a consequence there may be some rough edges. In particular, there's some more refinement of various elements I would like to refine with the priorly mentioned alternate HUD. So just keep in my mind you may run into some hiccups, and if you do please let us know so we can take care of them ASAP. But we know what you're here for... SO ONTO THE PATCH NOTES! New Features:
- Melee attacks now drop armor pickups.
- Hud customization options.
- Retro/Centered hud.
- Keybinds to disable and enable Hud.
- Weapon position and scaling options.
- Options to tweak weapon auto swapping behaviors and priorities.
- Anti-Aliasing and options to enable/disable it.
- Various Audio visual options to help enhance the awareness of players.
- Subtitles.
- Quit to Desktop button added in the pause menu.
- A new message from Gianni!
- Chapter 2 has received a second art pass.
- All levels have received various minor and major tweaks, balancing changes, and additions.
- Various sprite and asset updates.
- Most of the environmental props breaking effects have been improved.
- Melee attacks now have more notable impact effects for both the environment and enemies.
- Uppercut has been removed from standard RMB tapping.
- Dash icon on hud now darkens whilst dash is recharging.
- Pistol has received a very minor damage buff.
- Pistol shots now consume 3 Cells instead of 2.
- Pung cannons explosion buffed.
- Tweaked the animations and timing of stun states on low-mid tier enemies to be more consistent.
- Tweaked the animations and timing of stun states on high-tier enemies to be more consistent and useful.
- Hitscanning enemy's aim delay has been rebalanced.
- Several Projectile enemies now have a delayed aim.
- Rebalanced the first boss of chapter 2's aggression levels.
- Nomads have received a minor damage and aggression buff.
- Nomad priests have received minor aggression and projectile speed buffs.
- Enforcers' health nerfed.
- Enforcers and Grenadiers now have melee resistance.
- Enemies with melee resistances now have an alternate sound and impact effect to make their resistances more apparent.
- Changed weapon wheels default binding to R.
- A few acid related fixes
- Fixed a bug where enemies could phase through a door in C2L6.
- Aim delay system has received various tweaks and fixes.
- Various tweaks to improve performance.
- A few Linux-related bug fixes.
- Fixes related to loading save profiles.
- Controller bug fixes.
- More stuff we probably forgot because we've been working on this patch forever...
Viscerafest
Acid Man Games
1C Entertainment
2021-05-20
Indie Singleplayer EA
GameBillet
11.99 /
€
Game News Posts 68
🎹🖱️Keyboard + Mouse
Very Positive
(424 reviews)
https://www.1cpublishing.eu/game/757-viscerafest
https://store.steampowered.com/app/1406780 
Viscerafest Depot Linux [1.63 G]
THE STORY
The year is 3796, and you are Caroline. A bloodthirsty, psychopathic mercenary who wants nothing more than to marry her wonderful boyfriend Athens Fetter. Problem is money's tight, and rings aren't exactly cheap. But thankfully there may be hope for her yet, as a warlock named Cromune has acquired a rather hefty bounty on his head. He's being accompanied by a small fraction of the U.S.C. (The United Scientific Conglomerate) Lead by Dr Mortice. Which means he's got a small army defending him. But what's an army to someone who's taken on a legion? What're a few hundred soldiers to death incarnate? Nothing but a slaughter... Nay... A viscerafest.
The Early Access version includes an introductory prelude level, the game’s main and chapter 1 hubs, and the entirety of the first chapter with 7 levels to play through. It also features 8 of the enemies, and 6 (out of total 9) of the game’s weapons. The second chapter is planned to be added down the line during the Early Access period. The hub's primary features together with the third chapter are planned for the game’s full launch.
KEY FEATURES
Navigate nonlinear hand-crafted levels, stuffed to the brim with secrets, using key cards, completing puzzles and various objectives to progress. Set across a wide variety of locations, from a space station above the earth, to a realm beyond our reality.
Wield 9 unique and powerful weapons, from staples of the genre like the bunker buster double-barreled shotgun, to the more unique and offbeat, such as the Pung Cannon.
Slaughter over 2 dozen different enemy types, from the minor grunts who make up the U.S.C's forces, to monsters beyond your ability to comprehend such as The Soul Hunters. New enemy types are introduced every level, each compounding the challenges you'll face with a variety of attacks and behaviors.
Juggle your resources, as you fight to stay alive, constantly balancing your use of ammo, health, and armor.
Move at the speed of light, chaining bunny hopping and dashing together to move at speeds no man would dream of, and with your overbearing air control, dance around projectiles like no other.
Collect tons of goodies to unlock items such as Cypher keys, and level modifiers to spice up your playthroughs.
- Processor: Intel Pentium i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTS 450
- Storage: 2 GB available space
- Processor: Intel Pentium i5-4440Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 660
- Storage: 2 GB available space
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