





Howdy folks! We hope this finds you well!
Viscerafest will be leaving early access on April 14th, 2025.
And with that announcement, we've got a new little trailer for ya!
[previewyoutube=McXOH5Z6se0;full][/previewyoutube]
So, with that announcement, I thought we might clarify what's coming with the full release for everyone who has been a little out of the loop.
For Starters, the entirety of the game's early access content will receive a substantial update. Chapters 1 and 2 have seen all their levels heavily updated with visual improvements, layout changes, new secrets, revised and new combat encounters, new enemy types, new story dialogue, new scripted sequences, revised tutorialization, etc...
In tandem with the above, most of the weapons and enemies have been rebalanced, and some have new/revised attacks. They have also been visually updated. There's a newly revised gore system with bouncy gibs! And more, I'm probably forgetting.
And all that is just the old content; almost none of that is to address what's new...
Because coming in this release, there are now 13 new enemy types, 4 new bosses, 8 new levels, a working shop where you can use your collected skullies to buy cheat codes and gameplay modifiers, the lorebrary where you can unlock lore entries that allow you to read up on game's universe, and the Bestiary where you can read up on all the game's little critters!
But More is Yet to Come
It's worth noting that this is not the end of the road for Viscerafest either. Post-release, we'll be working on adding a NG+ mode with the main campaign's levels, including and being balanced around the late-game content. We also plan to add some unlockable bonus levels, and in addition, we have something of a free side-campaign in the vein of something like "Wolfenstein: The Old Blood" we hope to add if all goes well.
Some Caveats
Those who have been following us closely will likely know we've been having a rough go of it, and unfortunately, it seems this will, in fact, impact the launch version. Something has come up with our composer, John S. Weekley, and as such, it seems the new music will not be ready in time for the full release. In addition, we're still having issues with Markie, and it's very likely probable that some of the story dialogue will either be missing, placeholder or using rough outdated recordings that we had originally planned to replace. The music situation will impact the new 8 levels, the story dialogue situation will likely be isolated to C1L7, C3L1, C3L7, Cinematic 7, and Cinematic 8.

We're hoping to address these as quickly as possible, but unfortunately, especially regarding the OST, that stuff will take a bit of time. Ordinarily, it would be my preference to delay the release in light of this, but that's unfortunately not an option. I apologize for this. I've been working on this game for over 12 years now, and this is certainly not how I wanted to release the game. Until everything is wrapped up, we will be including a bit of a statement when you boot the game just so everybody is in the know. Regardless, we really hope you enjoy our game, it has been an intense labor of love, and we look forward to seeing you on or after release day! We pray God Bless you, Noah Dickinson
[ 2025-03-25 16:38:16 CET ] [ Original post ]
- Viscerafest Depot Linux [1.63 G]
THE STORY
The year is 3796, and you are Caroline. A bloodthirsty, psychopathic mercenary who wants nothing more than to marry her wonderful boyfriend Athens Fetter. Problem is money's tight, and rings aren't exactly cheap. But thankfully there may be hope for her yet, as a warlock named Cromune has acquired a rather hefty bounty on his head. He's being accompanied by a small fraction of the U.S.C. (The United Scientific Conglomerate) Lead by Dr Mortice. Which means he's got a small army defending him. But what's an army to someone who's taken on a legion? What're a few hundred soldiers to death incarnate? Nothing but a slaughter... Nay... A viscerafest.
The Early Access version includes an introductory prelude level, the game’s main and chapter 1 hubs, and the entirety of the first chapter with 7 levels to play through. It also features 8 of the enemies, and 6 (out of total 9) of the game’s weapons. The second chapter is planned to be added down the line during the Early Access period. The hub's primary features together with the third chapter are planned for the game’s full launch.
KEY FEATURES
Navigate nonlinear hand-crafted levels, stuffed to the brim with secrets, using key cards, completing puzzles and various objectives to progress. Set across a wide variety of locations, from a space station above the earth, to a realm beyond our reality.
Wield 9 unique and powerful weapons, from staples of the genre like the bunker buster double-barreled shotgun, to the more unique and offbeat, such as the Pung Cannon.
Slaughter over 2 dozen different enemy types, from the minor grunts who make up the U.S.C's forces, to monsters beyond your ability to comprehend such as The Soul Hunters. New enemy types are introduced every level, each compounding the challenges you'll face with a variety of attacks and behaviors.
Juggle your resources, as you fight to stay alive, constantly balancing your use of ammo, health, and armor.
Move at the speed of light, chaining bunny hopping and dashing together to move at speeds no man would dream of, and with your overbearing air control, dance around projectiles like no other.
Collect tons of goodies to unlock items such as Cypher keys, and level modifiers to spice up your playthroughs.
- Processor: Intel Pentium i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTS 450
- Storage: 2 GB available space
- Processor: Intel Pentium i5-4440Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 660
- Storage: 2 GB available space
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