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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Ahoi folks! We hope this finds you well and that you have been enjoying Viscerafest! We're now coming at you with our very first post-launch patch, and it is kind of a big one! So, for starters, let's talk about the big change! Two days prior to launch, I was doing a playtest on the game's Extreme Difficulty, this being the difficulty below Nightmare. I've been doing most of my testing on Nightmare, and a lot of our in-house testers played the game on Narcolepsy mode up through to Brutal, so Extreme difficulty hadn't really gotten much love on the testing front. In the midst of playtesting extreme, I was kind of struck by just how similar it felt to Nightmare... to the extent that most of the differences, though in theory were substantial, in practice did not feel so. Because of this, and because Viscerafest sort of holds something of a meme status regarding its overall difficulty, I have decided to systematically nerf every difficulty below Nightmare. This being done to give the jump between Extreme and Nightmare some meaningful breathing room. I figured this would be a change few would object to, as those who enjoy the game's uh... "Cruelty" (or at least that's how folks describe it to me) will still have that, and the people who don't, well... they should be afforded a bit more headroom now. In addition to the above, this update should address most of the major bugs experienced by our players so far with the full-release version. We'll be continuing full steam ahead, making further tweaks and improvements to the overall experience and aiming to address any reported issues. A big thank you to everyone who has taken the time necessary to report and work through some of the issues with us! It means the most! And here are your patch notes!!!
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