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Victoria 3
Paradox Development Studio Developer
Paradox Interactive Publisher
1970-01-01 Release
GameBillet: 13.01 €
Game News Posts: 266
🎹🖱️Keyboard + Mouse
Mixed (33392 reviews)
Public Linux Depots:
  • Project Caligula Linux [192.72 M]
  • Project Caligula Linux Launcher [109.1 M]
Dev Diary #6 - Interest Groups


Hello once again and welcome back to yet another Victoria 3 dev diary. Where previous dev diaries have been focusing on the economy, were now going to switch gears to another core pillar of the Victoria series - internal politics! More specifically, were going to be talking about Interest Groups, which form the nucleus of Victoria 3s political gameplay. What then, are Interest Groups? Fundamentally, an Interest Group is a collection of pops that espouse certain political views and want to change the country to be more in line with those views. Interest Groups are drawn from a number of different templates, but will vary in their exact views from country to country, based on factors such as the local religion, which social movements have appeared in the country or the personal views of their leader. The Landowners is an Interest Group dominated by the Aristocracy and tends to be firmly in the conservative side of politics
As mentioned, Interest Groups are fundamentally made up of Pops - all individuals in all Pops are either members of an Interest Group or Politically Inactive, with the ratio in each based on factors such as Profession, Wealth, Literacy etc. Individuals inside Pops contribute Political Strength to their Interest Group of choice, with the amount they contribute again dependent on multiple factors, the main ones being their material Wealth and the status (and/or votes!) they are offered under the nations power structure. For example, a single wealthy Aristocrat in an Oligarchy will provide hundreds or even thousands times the political strength of a poor laborer. The total Political Strength of all Pops in an Interest Group is what gives it its level of Clout - the amount of political weight it can assert on the country and the government. Its important to note though that Pops are not unified in which Interest Groups they support - individuals within Pops are the ones who decide their Interest Group, and a single Pop can potentially have individuals supporting every Interest Group in the game (in different numbers). Some Pops have no political strength at all, usually due to being disenfranchised under the nations laws (such as people of a religion or culture that is discriminated against, or women in countries that havent instituted womens suffrage). These Pops are outside the system so to speak, unable to demand reform through the regular political system of Interest Groups, and instead having to rely on other methods to put pressure on the government, but we wont focus on those today. Individual members of a Pop can support different Interest Groups - or stay out of politics altogether!
As mentioned above, Interest Groups have a number of ideologies which determine their views on which laws the country should or should not enact. Different Interest Groups will have different ideologies (the Landowners are significantly more conservative than the Trade Unions, for example - shocking, I know!) but these are not entirely set in stone - they can change over the course of the game and will also vary based on the current leader of the Interest Group, who comes with his or her own personal ideology and view of the world. Additionally, some Interest Groups in certain countries have unique ideologies colored by their religion and culture, such as the Confucian Scholars Interest Group in Qing China who (unsurprisingly) espouse a Confucian ideology. Interest Groups will generally favor laws that benefit them in some way
I mentioned previously that Interest Groups have a level of Clout based on the total Political Strength of their constituent Pops. Clout is calculated by comparing their Political Strength to that of the other Interest Groups in the country - if all the Interest Groups in Belgium put together have 100k Political Strength and the Landowners have 30k, they correspondingly get 30% of the Clout in Belgium. The Interest Groups Clout will determine their classification - Powerful, Influential or Marginalized. Interest Groups also have a level of Approval, which is based on factors such as how much they approve of the countrys laws, whether they are in government or in opposition, and how many of their individual members are Loyalists or Radicals (more on those in a later dev diary). There are numerous other factors that can affect Approval as well, such as how you react to certain events or decisions that you take. Together, the classification and Approval of an Interest Group determines which Traits are active for an Interest Group at any given time, and how impactful they are. There are different traits, positive and negative, with positive traits being activated when an Interest Group is happy and negative ones when they are not so happy. If an Interest Group is Powerful, the effects of any traits they have active (good or bad) are stronger, while an Interest Group that is Marginalized cannot activate traits at all, as they are too weak to exert an effect on the whole country. Traits are, of course, not the only way that Interest Groups can affect a country, and its even possible for one (or several!) angry Interest Groups to start a civil war, potentially bringing in foreign countries to support them. Keep the aristocracy happy, and theyll be more willing to reinvest their hard-earned money into the country
Now, something thats been a hotly debated topic in the community in regards to Interest Groups is Political Parties and whether they will be a part of Victoria 3 so I want to briefly touch on this. What I can tell you for now is that we are currently looking into a solution where parties can form in certain countries as constellations of Interest Groups holding a shared political platform. This is something thats by no means fully nailed down at this point though, so dont take this as a 100% firm commitment to how they would function. What I can tell you for sure is that we will come back to this particular topic later! Thats all for today, though well certainly be coming back to the subject of Interest Groups and looking at the different types you will encounter in later dev diaries. With July and summer vacations coming up, were going to take a short break from Development Diaries, but well be back on July 22nd as Mikael returns to continue talking about politics in Victoria 3, on the subject of Laws.


[ 2021-07-01 16:01:38 CET ] [ Original post ]

SHAPE A GRAND TOMORROW

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

THE ULTIMATE SOCIETY SIMULATOR

  • Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
  • Detailed population groups with their own economic needs and political desires.
  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
  • Research transformative new technology or ideas to improve your national situation.

DEEP ECONOMIC SYSTEM

  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
  • Secure vital goods to fuel your advanced economy and control the fate of empires.
  • Balance employing available labor force with the needs for new types of workers.

PLAY ON A GRAND STAGE

  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
  • Increase your economic and military strength at the expense of rivals.
  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

MINIMAL SETUP
  • OS: TBC
  • Processor: TBC
  • Graphics: TBCSound Card: TBC
RECOMMENDED SETUP
  • OS: TBC
  • Processor: TBC
  • Graphics: TBCSound Card: TBC

GAMEBILLET

[ 6068 ]

25.19$ (16%)
15.11$ (24%)
8.74$ (13%)
24.87$ (17%)
8.74$ (13%)
2.40$ (84%)
30.74$ (12%)
16.96$ (15%)
16.57$ (17%)
13.02$ (13%)
7.44$ (17%)
33.17$ (17%)
17.59$ (12%)
5.03$ (16%)
13.14$ (12%)
7.79$ (74%)
33.17$ (17%)
16.57$ (17%)
16.79$ (16%)
12.99$ (68%)
26.34$ (12%)
12.44$ (17%)
4.95$ (17%)
8.78$ (12%)
8.27$ (17%)
13.30$ (11%)
3.93$ (21%)
13.25$ (17%)
25.47$ (15%)
16.79$ (16%)
GAMERSGATE

[ 668 ]

14.0$ (60%)
1.8$ (90%)
1.58$ (95%)
3.0$ (50%)
1.6$ (90%)
8.0$ (60%)
8.0$ (80%)
1.0$ (90%)
16.0$ (60%)
1.2$ (90%)
7.92$ (74%)
17.5$ (50%)
8.1$ (73%)
10.0$ (60%)
3.0$ (70%)
2.25$ (91%)
3.0$ (90%)
3.48$ (83%)
3.0$ (50%)
10.0$ (60%)
0.68$ (91%)
1.5$ (75%)
2.48$ (77%)
10.0$ (75%)
4.5$ (70%)
3.04$ (70%)
3.0$ (50%)
9.99$ (50%)
5.7$ (81%)
5.63$ (81%)
MacGamestore

[ 4036 ]

1.99$ (89%)
1.99$ (80%)
1.19$ (76%)
1.24$ (75%)
1.09$ (93%)
1.09$ (84%)
0.98$ (95%)
1.19$ (88%)
1.19$ (60%)
1.19$ (88%)
58.39$ (27%)
9.99$ (75%)
1.19$ (88%)
8.99$ (10%)
1.19$ (88%)
2.99$ (95%)
7.49$ (85%)
0.99$ (75%)
1.19$ (88%)
8.99$ (10%)
1.49$ (85%)
7.48$ (75%)
21.99$ (27%)
2.98$ (85%)
1.24$ (75%)
2.99$ (93%)
6.24$ (75%)
1.99$ (90%)
2.49$ (75%)
1.49$ (75%)

FANATICAL BUNDLES

Time left:

356358 days, 4 hours, 54 minutes


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HUMBLE BUNDLES

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