TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Dev Diary #65 - Patch 1.1 (part 1)


Hello and welcome to the second post-release dev diary for Victoria 3. Today well be talking about the first major post-release patch, which were aiming to get to you before the end of the year. This patch (1.1) is going to primarily focus on game polish: bug fixing, balancing, AI improvements and UI/UX work, while the next major free patch (1.2) is going to be more focused towards making progress on the plans weve outlined in our Post-Release Plans DD by iterating on systems like warfare and diplomacy. With that said, theres a few more significant changes coming in 1.1 as well, which were going to go over in this and next weeks dev diary. The first of these changes is a rework of the interface for individual Pops, with a particular emphasis on improving the visualization of Pop Needs. In addition to the general overview, there are now separate tabs for Economy and Consumption, with Economy showing a more detailed breakdown of the Pops income and expenditure, as well as their top 5 Goods expenditures, and the Consumption tab showing a detailed breakdown of all their Goods expenditures, along with pricing information for the State and Market. We also plan to iterate on Pop Needs further in the future to give you a better idea of what your population needs are country-wide.

The next significant change in 1.1 is a rework of Legitimacy: some frequent criticisms we have received about the political system in Victoria 3 is that Legitimacy doesnt matter enough and isnt clear enough about its effects, as well as that elections dont have enough of an impact. This rework aims to resolve all those problems by making several changes: First, legitimacy, while still a number from 0 to 100, is now divided into five categories with differing effects, some of which will increase or decrease based on the actual number and not just the threshold:

  • 0-24: Illegitimate Government: This government is considered blatantly illegitimate by most everyone in the country. This legitimacy level reduces the approval of all opposition IGs, makes it impossible to enact laws, and generates a steady stream of radicals in increased numbers the lower Legitimacy is.
  • 25-49: Unacceptable Government: This government is generally not considered acceptable to the people of the country. Laws can be enacted, but opposition IGs will disapprove and radicals will be created over time, though in amounts less than in an Illegitimate Government.
  • 50-74: Contested Government: This government is considered to have somewhat shaky foundations. Opposition IGs will disapprove slightly but otherwise there are no ill or good effects.
  • 75-89: Legitimate Government: This government is considered proper and legitimate. Over time a small number of Loyalists will be generated, with increased numbers the higher Legitimacy is.
  • 90-100: Righteous Government: This governments legitimacy is considered to be unassailable. In addition to generating Loyalists over time, enactment time for new laws is cut in half.
The way you gain legitimacy has also been altered in democracies, with the share of votes (rather than just clout) represented in Government now having a direct effect on Legitimacy, the degree to which depends on the laws - under more restrictive voting systems, Clout can still be more important than votes, but as more of the population becomes enfranchised votes grow in importance and under Universal Suffrage it should be virtually impossible for a government that doesnt have the voters behind it to be considered legitimate. Despite being the largest party in terms of Clout, the Whigs alone are not considered Legitimate due to only commanding 47% of the votes in the last election.
Lastly for today, weve also made a balancing change to the Church and State and Citizenship laws - previously, the only balancing consideration for these laws was that less tolerance gave more Authority, which we felt was neither particularly balanced nor really a complete representation of the reasons that a country might want to discriminate against part of their population. To try and address this, weve made it so that by default, slightly more radicals are created by Standard of Living decreases than Loyalists from Standard of Living increases, but offset this with modifiers on the more restrictive laws that increase Loyalist and reduce Radical gain among the accepted parts of the population - the more restrictive your cultural/religious tolerance, the greater the effect on the part of the population that actually falls within it.
Thats it for today! Next week were going to continue talking about Patch 1.1, which as I said at the beginning of the dev diary is planned to be released before the end of the year. Were also still working on another hotfix (1.0.6) which should hopefully include some late-game performance improvements and other fixes and which we are aiming to release sometime next week.


[ 2022-11-10 17:00:15 CET ] [ Original post ]

Victoria 3
Paradox Development Studio Developer
Paradox Interactive Publisher
1970-01-01 Release
GameBillet: 38.98 €
Game News Posts: 260
🎹🖱️Keyboard + Mouse
Mixed (32906 reviews)
Public Linux Depots:
  • Project Caligula Linux [192.72 M]
  • Project Caligula Linux Launcher [109.1 M]

SHAPE A GRAND TOMORROW

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

THE ULTIMATE SOCIETY SIMULATOR

  • Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
  • Detailed population groups with their own economic needs and political desires.
  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
  • Research transformative new technology or ideas to improve your national situation.

DEEP ECONOMIC SYSTEM

  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
  • Secure vital goods to fuel your advanced economy and control the fate of empires.
  • Balance employing available labor force with the needs for new types of workers.

PLAY ON A GRAND STAGE

  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
  • Increase your economic and military strength at the expense of rivals.
  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

MINIMAL SETUP
  • OS: TBC
  • Processor: TBC
  • Graphics: TBCSound Card: TBC
RECOMMENDED SETUP
  • OS: TBC
  • Processor: TBC
  • Graphics: TBCSound Card: TBC
GAMEBILLET

[ 6045 ]

22.24$ (11%)
0.81$ (91%)
8.27$ (17%)
34.79$ (13%)
8.39$ (72%)
11.90$ (15%)
4.44$ (11%)
8.59$ (14%)
17.19$ (14%)
22.24$ (11%)
25.46$ (15%)
8.25$ (17%)
21.22$ (15%)
16.97$ (15%)
3.55$ (64%)
16.79$ (16%)
7.49$ (70%)
10.78$ (17%)
24.87$ (17%)
24.89$ (17%)
2.52$ (83%)
8.47$ (15%)
4.12$ (17%)
17.99$ (28%)
9.10$ (54%)
4.44$ (11%)
12.29$ (18%)
17.79$ (11%)
2.50$ (50%)
18.25$ (17%)
GAMERSGATE

[ 687 ]

15.99$ (20%)
10.07$ (28%)
2.7$ (77%)
11.99$ (40%)
1.2$ (85%)
3.0$ (85%)
1.31$ (91%)
4.25$ (79%)
1.5$ (92%)
0.56$ (81%)
0.94$ (81%)
19.99$ (20%)
1.88$ (81%)
3.0$ (85%)
4.5$ (75%)
0.77$ (91%)
2.0$ (75%)
7.7$ (78%)
4.95$ (67%)
13.04$ (48%)
3.48$ (83%)
0.9$ (92%)
9.89$ (34%)
9.99$ (50%)
1.8$ (90%)
6.29$ (30%)
2.0$ (75%)
0.75$ (85%)
1.0$ (80%)
6.0$ (70%)

FANATICAL BUNDLES

Time left:

356422 days, 20 hours, 52 minutes


Time left:

9 days, 4 hours, 52 minutes


Time left:

5 days, 4 hours, 52 minutes


Time left:

4 days, 4 hours, 52 minutes


Time left:

11 days, 4 hours, 52 minutes


Time left:

37 days, 3 hours, 52 minutes


Time left:

19 days, 4 hours, 52 minutes


Time left:

22 days, 4 hours, 52 minutes


Time left:

8 days, 4 hours, 52 minutes


Time left:

24 days, 4 hours, 52 minutes


Time left:

32 days, 4 hours, 52 minutes


HUMBLE BUNDLES

Time left:

9 days, 22 hours, 52 minutes


Time left:

12 days, 22 hours, 52 minutes


Time left:

17 days, 21 hours, 52 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE