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- Reduced the number of monthly radicals from political movements to enact and restore
- Reduced the number of pops in the mid- to late-game by merging very small pops back into the general population
- Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor
- Improved performance of updating trends for political movements
- Improved performance of enumerating Liberation war goals
- Increased AI tendency to stick by its allies and subjects in conflicts
- Fixed AI acceptance for 'powerful protectors' factor to appear in virtually any alliance/customs union
- Fixed AI confidence and peace desire from gold reserves not being capped to 100% reserves
- Fixed AI incorrectly calculating how much an ongoing war or diplomatic play should add to their neutrality, making them abandon allies due to involvement in small conflicts
- Fixed AI involvement in a diplomatic play shown as an empty string in their neutrality calculation
- Fixed settings (such as in-game language) not being saved correctly when path contains non-latin characters
- Properly fixed flotillas not recovering morale
- Fixes "Pass a Law that enables an Institution" tutorial challenge being impossible to complete or writing to the error log under certain circumstances
- Fixed issue where a placated Political Movement might still trigger a revolution
- Fixed issue with American Territory Achievement using an incorrect trigger
- Fixed issue with not being able to get Berlin Conference Achievement.
- Star Swarmed Banner no longer requires exactly 100 states exactly to get the achievement, but rather 100 or more
- Fixed issue with placeholder image being used for flamethrower event modifiers
- Fixed CTD in CPdxTerrain::CreateEffect
- Fixed CTD in CWarGoal::IsAdjacent
- Fixed CTD in CBuildingType destructor
[ 2022-11-14 09:02:57 CET ] [ Original post ]
- Project Caligula Linux [192.72 M]
- Project Caligula Linux Launcher [109.1 M]
SHAPE A GRAND TOMORROW
Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.THE ULTIMATE SOCIETY SIMULATOR
- Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
- Detailed population groups with their own economic needs and political desires.
- Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
- Research transformative new technology or ideas to improve your national situation.
DEEP ECONOMIC SYSTEM
- Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
- Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
- Secure vital goods to fuel your advanced economy and control the fate of empires.
- Balance employing available labor force with the needs for new types of workers.
PLAY ON A GRAND STAGE
- Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
- Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
- Increase your economic and military strength at the expense of rivals.
- Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
- OS: TBC
- Processor: TBC
- Graphics: TBCSound Card: TBC
- OS: TBC
- Processor: TBC
- Graphics: TBCSound Card: TBC
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