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Happy Thursday! It's time for an update on how things are moving along with the 1.5 Open Beta. Today we will take a look at a few major improvements we've made since last time, both to the new military-related mechanics but also a number of other aspects of the game.
As a reminder, adapted from dev diary #93:
Update 1 will tentatively launch early next week. By this time the new features should feel a lot more mature, with bugs and missing information / graphics filled in, additional mechanical details closing exploits and providing new optimization challenges, and in general more bells and whistles available to you. While beta testing this update, in addition to feedbacking on what tweaks would make for more fun gameplay, focus especially on balance and UX improvements.
We don't expect 1.5 to go live until sometime in November, so keep that in mind when assessing and feedbacking. We have planned two more 3-week sprints after this update for making additional improvements, fixing bugs and balance issues, and hooking up all the additional graphics our Artisans team is hard at work at.
With that out of the way, let's get into the changes!
Due to just how large this Dev Dairy is we are unable to share it on steam, please follow the link to our forums to read it in it's entirety!
>Dev Dairy #96 - Open Beta 1.5 Update 1<
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