Double Happy Thursday! As promised last week, today well be returning to the future update plans, which we last touched on in Dev Diary #102. Just like the previous times, well be going over what changes and improvements we have planned for the game in future free updates such as 1.8, 1.9 and beyond.
Once again we will be talking about the same key four improvement areas of Military, Historical Immersion, Diplomacy, Internal Politics as well as Other for anything that falls outside those four categories.
Just as before, Ill also be aiming to give you an updated overview of where we stand and where were heading by going through each of these four categories and marking on each one with one of the below statuses:
- Done: This is a part of the game that we now consider to be in good shape. Something being Done of course doesnt mean were never going to expand or improve on it in the future, just that its no longer a high priority for us. Any points that were already marked as Done in previous updates will be removed from the list, to avoid it growing unmanageably long, but you can look at the older dev diaries (#79, #89 and #102) if youre interested in what was done previously.
- Updated: This is a part of the game where we have made some of the improvements and changes that we want to make, but arent yet satisfied with where it stands and plan to make further improvements to it in future updates such as 1.8, 1.9 and so on. Note that this section will mainly focus on updates made in 1.6 and 1.7.
- Not Updated: This is a part of the game where we havent yet released any of our planned changes/improvements in any currently released updates but still plan to do so for future updates.
- New: This is a planned change or improvement that is newly added, i.e. wasnt present on the list in Dev Diary #102.
- Reconsidered: This is a previously planned change or improvement that we have reconsidered our approach to how to tackle from previous updates. For these points we will explain what our new plans are, and change the list appropriately in future updates.
Military
New:
- Making navies more important for projecting global power and securing control of coasts.
- Adding a proper system of military access and finding solutions for the other remaining rough edges in the frontline system.
- Turning individual ships into proper pieces of military hardware that can be built, sunk and repaired rather than just being manpower packages.
- Adding a system for limited wars to reduce the number of early-game global wars between Great Powers
Historical Immersion
Done:
- Ensuring unifications such as Italy, Germany and Canada dont constantly happen decades ahead of the historical schedule, and increasing the challenge of unifying Italy and Germany in particular
- Asides from the AI challenges when it comes to forming Germany/Italy, we are now relatively happy with the state of the unifications. There are certainly ways we want to improve unifications in the future, particularly in tying them much closer to the political systems, but that falls outside the scope of this particular point.
- General AI tweaks to have AI countries play in a more believable, immersive way
- With the introduction of Diplomatic Catalysts and various AI improvements in 1.7 we now consider this to be done, though in reality this is the sort of point that is never going to stop seeing improvements from our end.
- Tweaking content such as the Meiji Restoration, Alaska purchase and so on in a way that they can more frequently be successfully performed by the AI, through a mix of AI improvements and content tweaks
- After the release of 1.7.2 we now consider this to be almost there but still in need of a bit more work.
- Going through the base game Journal Entries and events and making improvements and additions to ensure that they feel meaningful and impactful for players to interact with
- Weve made a number of changes and improvements to older journal entries in 1.6/1.7 such as the addition of scripted progress bars, but we still have more work to do here.
- Adding more country, state and region-specific content to enhance historical flavor of different countries
- As before, this is something were simply going to keep adding to every single update and is never really going to be Done. For now I am leaving this entry here to mark that this is still one of our top priorities
Diplomacy
Done:
- Improving and expanding on interactions with and from subjects, such as being able to grant and ask for more autonomy through a diplomatic action
- Have Interest Groups weigh in on diplomacy, for example having the Armed Forces disapprove of an alliance with a country that recently took land from you due to revanchism (Lobbies)
- Foreign investment and some form of construction in other countries, at least if theyre part of your market
- Make declaring and holding onto diplomatic Interests a more rewarding and challenging aspect of global empire-building
- Allowing peace deals to be negotiated during a Diplomatic Play instead of only having the option to give in
Internal Politics
Updated:
- Adding laws that expand on diversity of countries and introduce new ways to play the game
- Similar to the point for region-specific flavor, this is something that will never really be Done but remains here to highlight that we consider it an important priority
- Turn legitimacy into a more interesting mechanic, where the strength of a government depends on their successes and failures, and highly legitimate governments cant simply be ousted at a whim but have to be undermined first.
- Introduce a concept of national pride which can increase or decrease depending on a countrys actions and which ties directly into legitimacy.
- Have discrimination not be a purely binary status and reflect forms of discrimination aside from whats written in the law, as well as making assimilation into a more meaningful mechanic in the process.
- Find a better solution for the ways ideologies appear, attract followers and create support for reforms than the current RNG-heavy leader ideology system.
Other
Not Updated:
- Improve on Companies by turning them into actual actors in your country that can own/expand buildings and interact with characters/politics.
- Find a way to deal with the excessive fiddliness of the trade system in large economies, possibly by allowing for autonomous trade based on your laws in a similar way to the autonomous investment system.
Victoria 3
Paradox Development Studio
Paradox Interactive
1970-01-01
Strategy Singleplayer Multiplayer
GameBillet
20.82 /
€
Game News Posts 247
🎹🖱️Keyboard + Mouse
Mixed
(31494 reviews)
https://store.steampowered.com/app/529340 
Project Caligula Linux [192.72 M]Project Caligula Linux Launcher [109.1 M]
SHAPE A GRAND TOMORROW
Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.THE ULTIMATE SOCIETY SIMULATOR
- Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
- Detailed population groups with their own economic needs and political desires.
- Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
- Research transformative new technology or ideas to improve your national situation.
DEEP ECONOMIC SYSTEM
- Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
- Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
- Secure vital goods to fuel your advanced economy and control the fate of empires.
- Balance employing available labor force with the needs for new types of workers.
PLAY ON A GRAND STAGE
- Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
- Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
- Increase your economic and military strength at the expense of rivals.
- Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
- OS: TBC
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- OS: TBC
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- Graphics: TBCSound Card: TBC
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