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Victoria 3 - Dev Diary #140 - 1.8 post-release thoughts


Happy Thursday everyone, its time for another Victoria 3 development diary. Today Ill be talking about my thoughts on the release of 1.8 and Pivot of Empire, the feedback weve received, and also a bit of whats in store next for Victoria 3. As some of you might remember, 1.8 was actually meant to be two updates - a smaller 1.8 with bug fixes & polish, and a larger 1.9 with Pivot of Empire and the larger free features such as the Political Movement Rework and the Discrimination Rework. We ended up combining these into a single update because the release windows between the two were just too tight, and as a result 1.8 became a chonker of an update, with a lot of potential to cause bugs and balance issues. On the whole, the feedback around the update (and in particular the Discrimination Rework) has been positive, and you seem to be enjoying the additional dimensions that the update adds to the economic and political sides of Victoria 3. However, there are a few issues and bits of feedback on the not-so-positive-side that I specifically want to address:

  • On release, we had a very nasty issue introduced by a backend change in the launcher, which caused users with a non-unicode character to crash when launching the game, which unfortunately slipped past our testing due to the fact that all of our work email addresses use only unicode characters. This one actually had us pulling our hairs a bit trying to find the cause, but with help from the engine team we were finally able to narrow it down and get a fix out just before the weekend (we dont usually make a habit of patching at 17:45 on Fridays, but in this particular case it was warranted)
  • Weve gotten a fair amount of feedback that the rework of companies to own and affect specific buildings has made them somewhat underwhelming compared to the way they worked in 1.7, and we agree that this is an issue. We have made some changes in the hotfixes since, and are continuing to read your feedback and make adjustments as needed. You can always @ Pelly directly on our social platforms for key feedback in this regard, especially on Discord, the Forums and Reddit!
  • Migration ended up far too non-restrictive and Assimilation ended up too restrictive as a result of the changes made to Discrimination. Both of these issues should now have been resolved in hotfixes.
I also want to take a moment to talk about the release and reception of Pivot of Empire. Weve gotten a lot of positive feedback about the flavor it adds to India and how much more interesting playing in the region has become, which of course were very happy to hear! With that said, theres also some things that didnt work out quite as we wanted, which has resulted in some learnings for the Victoria 3 team going forward:
  • Most significantly, its clear that we need to spend more time testing and iterating on the balance of complex Journal Entries like The Unstable Raj before releasing them into the wild, to ensure the difficulty level and overall impact on game outcomes are where we want them to be.
  • We need to rethink how we set rewards for Journal Entries so that they feel appropriate to the challenge of completing them. We also need to get better about telling the player what those rewards are going to be so they dont have to make a guess or check the wiki when deciding whether or not to try and complete a JE.
  • We need to ensure the AI can handle the content we add, particularly for complex/difficult Journal Entries.
Finally, I want to touch briefly on whats coming next. I wont spend too long on this, as next weeks dev diary is going to be the customary whats next after update 1.8 which will be all about this topic, but I feel I would be ignoring the elephant in the room if I didnt address the fact that a significant amount of the feedback weve gotten about 1.8 isnt so much about what is in 1.8, but rather what wasnt: namely, as a number of you would put it: fixing the military system. There is of course a broad range of opinions on what exactly this phrase entails, but from my perspective, these are most significant issues we see with the Victoria 3 military system as it stands:
  • Front splitting causing wars to become unmanageable or frustrating
  • Units suddenly teleporting away when their front disappears
  • Supply isnt impactful enough and armies win battles they should really lose when facing critical equipment shortages
  • Lack of a proper military access system, i.e. Prussia having to naval invade to reach Denmark
  • Troop allocation to offensive vs defensive battles causing unexpected outcomes (for example, a general using all local troops to defend against one naval invasion causing another naval invasion to just walk in unopposed)
For the next update (1.9), our ambition is to take a crack at all of these issues and in particular try to find a proper solution for the front splitting and troop teleportation woes once and for all. Finding good solutions for these issues is going to be a fairly major undertaking, so you might have to wait a while for 1.9, but I promise well try to make it worth the wait! With that said, were done for today. Join us again next week as I continue to talk about whats next in updates 1.9, 1.10 and beyond. See you then!


[ 2024-12-05 15:00:37 CET ] [ Original post ]

Victoria 3
Paradox Development Studio Developer
Paradox Interactive Publisher
1970-01-01 Release
GameBillet: 22.29 €
Game News Posts: 258
🎹🖱️Keyboard + Mouse
Mixed (32263 reviews)
Public Linux Depots:
  • Project Caligula Linux [192.72 M]
  • Project Caligula Linux Launcher [109.1 M]

SHAPE A GRAND TOMORROW

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

THE ULTIMATE SOCIETY SIMULATOR

  • Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
  • Detailed population groups with their own economic needs and political desires.
  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
  • Research transformative new technology or ideas to improve your national situation.

DEEP ECONOMIC SYSTEM

  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
  • Secure vital goods to fuel your advanced economy and control the fate of empires.
  • Balance employing available labor force with the needs for new types of workers.

PLAY ON A GRAND STAGE

  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
  • Increase your economic and military strength at the expense of rivals.
  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

MINIMAL SETUP
  • OS: TBC
  • Processor: TBC
  • Graphics: TBCSound Card: TBC
RECOMMENDED SETUP
  • OS: TBC
  • Processor: TBC
  • Graphics: TBCSound Card: TBC
GAMEBILLET

[ 6087 ]

6.66$ (81%)
8.49$ (15%)
2.40$ (60%)
24.78$ (17%)
13.57$ (15%)
4.00$ (80%)
9.90$ (75%)
8.39$ (16%)
41.99$ (16%)
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9.09$ (80%)
14.99$ (40%)
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2.25$ (91%)
10.79$ (78%)
6.00$ (70%)
12.59$ (16%)
0.90$ (55%)
24.89$ (17%)
5.11$ (74%)
GAMERSGATE

[ 3241 ]

6.99$ (30%)
2.55$ (87%)
12.5$ (75%)
1.2$ (85%)
10.79$ (46%)
10.0$ (75%)
8.09$ (46%)
2.5$ (50%)
0.49$ (51%)
12.59$ (37%)
2.63$ (74%)
2.0$ (80%)
3.26$ (78%)
9.0$ (85%)
2.5$ (75%)
3.83$ (74%)
4.35$ (83%)
9.99$ (50%)
20.09$ (33%)
2.64$ (91%)
11.24$ (55%)
3.0$ (80%)
7.2$ (64%)
10.0$ (75%)
26.99$ (10%)
1.8$ (80%)
0.51$ (74%)
4.95$ (67%)
7.2$ (82%)
3.59$ (40%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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